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	<title>HOLLYN-wood (Norman, that is)&#187; The Future</title>
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	<description>Thoughts on media, technology, the film business and beyond</description>
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		<title>Apple and the App Store &#8211; Duck!!</title>
		<link>http://normanhollyn.com/2010/12/16/apple-and-the-app-store-duck/</link>
		<comments>http://normanhollyn.com/2010/12/16/apple-and-the-app-store-duck/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 18:40:09 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Avid]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple App Store]]></category>
		<category><![CDATA[Final Cut]]></category>
		<category><![CDATA[Premiere]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=972</guid>
		<description><![CDATA[Small companies, like Apple used to be, need more open markets. I question whether this new Apple OS Store, will create anything resembling an open marketplace. If not, small companies are going to start hurting even more than they do now. And while Mom and Pop won't notice, those of us who work creating content at increasingly lower and lower margins are going to start suffering.<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/12/16/apple-and-the-app-store-duck/">Apple and the App Store &#8211; Duck!!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://normanhollyn.com/wp-content/uploads/2010/12/India-Feet.jpg"><img class="alignleft size-medium wp-image-974" style="margin: 5px;" title="India-Feet" src="http://normanhollyn.com/wp-content/uploads/2010/12/India-Feet-225x300.jpg" alt="Bottom of New Delhi statue" width="225" height="300" /></a>The more observant readers of the blog will notice that I&#8217;ve been absent for a while from posting on the blog. I&#8217;ve been travelling during much of that time &#8212; in particular a great month-long trip to India. While there I learned a tremendous amount about the Indian economy and its media industry (while also eating a wonderful amount of wonderful food, but that&#8217;s another story) and I will be writing about it relatively soon.</p>
<p>But I also had a chance to mull over the Apple announcement from late October. You may remember that announcement for its announcement of the Air, and the hints about the new Mac OS &#8211; Lion. They also announced an App Store for Mac applications &#8212; to great whoops of joy among Mac pundits. I&#8217;ve given it a lot of thought and I&#8217;m not thrilled &#8212; I&#8217;m more scared than anything. And I&#8217;m scared for the media creation community.</p>
<p>First, if you aren&#8217;t already familiar with the store, head on over to its <a title="The Apple Mac OS store" href="http://bit.ly/hIqMlu" target="_blank">holding page on the Apple site</a>, where you&#8217;ll get a very short sales pitch for why the store is so great. The site itself is due January 6, 2011 and Apple CEO Steve Jobs was quoted in a <a title="MacOS store to debut January 6" href="http://bit.ly/dSeYr7" target="_blank">MacNN story</a> telling us why the store is so great.</p>
<blockquote><p>&#8220;The App Store revolutionized mobile apps,&#8221; reads a prepared statement from CEO Steve <a id="KonaLink0" href="http://www.macnn.com/articles/10/12/16/over.90.countries.to.start.with/#" target="undefined"><span style="color: blue;">Jobs</span></a>. &#8220;We hope to do the same for PC apps with the Mac App Store by making finding and buying PC apps easy and fun. We can&#8217;t wait to get started on January 6.&#8221;</p></blockquote>
<p>But the devil is always in the details or, in this case, in the reality, and I think we should all be worried.</p>
<p>First off, I&#8217;m going to remind everyone that one of the major complaints about the iPhone/iPod (iOS)  App Store as been its approval process. Some developers have withdrawn their apps from the store because of the capricious nature of that process. And while it is true that Apple won&#8217;t (for now) require that all apps for the Mac be downloaded through their store, it will most probably become the de facto standard for 90% of all users.</p>
<p>Apple will be taking 30% of all revenues, which is way better for developers than what a brick and mortar retail store would take, but totally blows compared to the percentage that an online store would take. Apple will provide the entire store infrastructure &#8212; including billing and download, which is way better for smaller developers than building their own store, but no big deal compared to a scheme like Kagi or PayPal. Apple won&#8217;t do anything for marketing except (if the iOS store is any indication) some staff recommendations. That is no different than what software developers deal with today, and is way better if you&#8217;re one of the apps selected as a Staff Pick. But it totally blows if you&#8217;ve got a good competing product to that Staff Pick. Not much different than competing for reviews right now, except that these reviews/picks will appear on a retail store.</p>
<p><a title="Paramount Consent Decree" href="http://bit.ly/hir0z9" target="_blank">Paramount Consent Decree</a> anyone?</p>
<p>So, in many cases, you gets some and you lose some.</p>
<p>The biggest argument for this store that I&#8217;ve heard made is that it will exactly serve the needs of 90-95% of the average Mom and Pop Mac purchasers, who don&#8217;t want to type &#8220;Family Tree&#8221; into their Google or Amazon search bars, and wait for the delivery of the disk by their friendly UPS guy. Now they can type it into the MacOS App Store search bar and get the download immediately. And that&#8217;s completely true. For 90% of the total market, this store will probably serve all of their needs.</p>
<p>But nearly every media maker that I know doesn&#8217;t fit in that 90-95%. We live in the outlying 5-10%.</p>
<p>As an example, we know that Apple makes Final Cut Suite. We also know that there at least two competing NLEs &#8212; Avid&#8217;s Media Composer and Adobe&#8217;s Premier Pro &#8212; that compete directly with Apple&#8217;s software. There&#8217;s also the new Lightworks Open Source beta (not available for the Mac right now, but &#8220;someday&#8221;) and a few other NLEs. I&#8217;d be fascinated to see if Apple approves any one of those competitors for inclusion in the store. And, if so, how often they would get Staff Pick recommendations.</p>
<p>The fact that Adobe and Avid could and would continue to sell their products on their own sites and elsewhere is great and all, but that has increasingly less power, the stronger the MacOS App Store&#8217;s pull on the overall market becomes. I can see the day when it will be well nigh impossible to start a new product without its inclusion in the Apple App Store and, once again, we (as users) become captive to the Apple selection process.</p>
<p style="padding-left: 60px;">============= ADDED 12-16-2010 ===================</p>
<p style="padding-left: 60px;">Philip Hodgetts points out in his comment below that Apple&#8217;s rules for the store prohibit software that uses installers to be sold in the OS Store. This rules out Final Cut, Media Composer and a slew of other complex applications.</p>
<p style="padding-left: 60px;">=================================================</p>
<p>Apple, on its own site, touts the ability to download updates.</p>
<blockquote><p>Developers are always improving their apps. That’s why the Mac App Store keeps track of your apps and tells you when updates are available. Update one app at a time or all of them at once, and you’ll always have the latest versions.</p></blockquote>
<p>All well and good and I&#8217;d be thrilled at this feature were it not for two huge points. First, nearly every application that I own (with the shocking exception of Avid&#8217;s Media Composer) will, if I ask it to, automatically check for updates and let me update automatically. And, second, I&#8217;ve heard enough stories about iOS app updates being delayed for weeks as they go through the Apple approval process. Personally, I&#8217;d rather update on the developers&#8217; and my own schedules, not on a store&#8217;s &#8212; even if that store is operated by may favorite computer manufacturer.</p>
<p>Finally, for everyone who has ever been thankful for a 30 day trial period, let me tell you that on the new MacOS Store &#8212; <em><strong>you won&#8217;t have one</strong></em>. Apple is not allowing downloading of apps with trial periods. You download it, you pay for it. Simple policy for them, not so much for us. I often download plug-ins or conversion tools for trials so I can decide whether to buy them or not. I love experimenting with them, but not too many of my clients want to see &#8220;SAMPLE&#8221; or &#8220;TRIAL VERSION&#8221; splashed across their screens. So, if I use them, I pay for them. If I don&#8217;t find them useful, I delete them. No harm, no foul, no fowl. On the new app store &#8212; we get harm and foul. I cry &#8220;chicken!&#8221;</p>
<p>Those of us who live in the crazy 5-10% outlier group will have to continue to do what we&#8217;ve always been doing &#8212; use friends, Twitter, user groups, blog posts and reviews &#8212; to find software that helps me to do my job better. Luckily, that won&#8217;t go away &#8212; except in the case of marginal software companies who can&#8217;t afford to part with 30% of their revenue, as well as keep a functioning web site up for support and marketing. This strikes me as a no-win situation for small developers and I&#8217;d be interested to hear what someone like Philip Hodgetts thinks. Philip, along with his partner Greg Clarke, publishes some great tools for Final Cut Pro over at their company Intelligent Assistance, has his own online store to sell their many apps. I&#8217;d also be interested in what some slightly larger companies think &#8212; not larger to the degree of  Adobe, who can pretty well afford their own store, but places like GenArts or Boris, both of whom make great plug-ins.</p>
<p>Small companies, like Apple used to be, need more open markets. I question whether this new Apple OS Store, will create anything resembling an open marketplace. If not, small companies are going to start hurting even more than they do now. And while Mom and Pop won&#8217;t notice, those of us who work creating content at increasingly lower and lower margins are going to start suffering.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/12/16/apple-and-the-app-store-duck/">Apple and the App Store &#8211; Duck!!</a></p>
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		<slash:comments>4</slash:comments>
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		<title>How Can Filmmakers Avoid The Music Industry Debacle?</title>
		<link>http://normanhollyn.com/2010/10/21/how-can-editors-avoid-the-music-industry-debacle/</link>
		<comments>http://normanhollyn.com/2010/10/21/how-can-editors-avoid-the-music-industry-debacle/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 19:13:36 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interactive Media]]></category>
		<category><![CDATA[The Future]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=967</guid>
		<description><![CDATA[The biggest favor we can do for ourselves -- and this applies to production as well as to post -- is to admit that we don't know where our world is going to end up. And that we need to be as open as possible to changing our own business model, give up our second homes (well, I don't have a second home, but never mind that) and our extra cars, and hunker down for the ride. It is going to be very worthwhile in the end if we do.<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/10/21/how-can-editors-avoid-the-music-industry-debacle/">How Can Filmmakers Avoid The Music Industry Debacle?</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I had an interesting conversation with a few editors a week or so ago. As is our wont, we were complaining about Things In The Industry &#8212; shorter schedules, lower budgets, having to do color, VFX and sound work in the editing room to a much greater degree than ever before. Then I brought up my favorite New Thing.</p>
<p>The film that I&#8217;m supposed to start working on soon was shot on the Canon 7DMkII.  No big deal there. It wouldn&#8217;t surprise me if more than half of you are working with HDSLRs right now. But what disheartening to these editors is that I was working long distance &#8212; the producer and director are in different cities on the East Coast of the US, and I&#8217;m sitting here in my lonely little office in the city of Angels (Hollywood in California).</p>
<p>Now, I&#8217;ve talked about this before.  I <em>like</em> working this way. It enables me to work with people who I could never work with otherwise. It allows me to work more on my schedule (on weekends and evenings, when I&#8217;m not teaching) which, in turn, means that I can charge a bit less for my editing.</p>
<p>You would have thought that i was preparing to kill these editors&#8217; first born children. I was accused of devaluing the concept of face-to-face interaction (I wasn&#8217;t. That&#8217;s always preferable, but that would never have happened on these types of projects.) and of lowering pay scales for all editors. These editors aren&#8217;t Old Fogey Types, by the way. They are very happy to try out the latest technology, leapt into the digital editing world, and continue to stay active. They know one plug-in from another.</p>
<p>But I couldn&#8217;t help but think of the music industry&#8217;s demise after I thought through this conversation. Not too long ago, digital visionaries like Michael Robertson (at mp3.com) and Sean Fanning and Sean Parker (at Napster) used the digital technology that was becoming available in the music industry to change the distribution model of music. All of a sudden, it was much easier to copy music at high quality than ever before. That made it easier, of course, to copy and give music to your friends, or to download it for free off of the Net.</p>
<p>Music distribution exploded (though much of it was free music, I&#8217;d venture a guess that more music was distributed through ICQ and peer-to-peer than had been distributed through the Big Music Companies the year before. That is a distribution explosion.</p>
<p>The record industry&#8217;s reaction was slow in coming but when it finally did, it took the tack of lots of lawyers in <strong>suits</strong> (both the clothing kind and the legal kind). The first round of suits were filed in September of 2003 and reached their peak in 2005, when nearly 6000 suits were filed (<a title="Wired article on RIAA lawsuits" href="http://bit.ly/acLvk2" target="_blank">according to this article in Wired</a>). Though the RIAA, which is the trade association representing the Big Four music companies and the source of the lawsuits, has since backed off on suing individuals, I can&#8217;t say that I&#8217;ve noticed any appreciable affect on music downloading. In fact, the biggest effect of the lawsuits has been to alienate RIAA&#8217;s users (that is, music listeners and consumers) from the music of the major labels.</p>
<p>Rather than take the opportunity to change the way they did business, the RIAA spent tons of time and money investigating new and pricey DRM strategies. It&#8217;s only recently, with the arrival of digital &#8220;lockers&#8221; and the music industry&#8217;s dreaded nemesis &#8212; Apple and their iTunes product &#8212; that many listeners have started to see the value of legal music. In some ways, it&#8217;s easier to listen to Pandora, a semi-curated music service, not unlike a radio station on steroids, and purchase just the songs that you want, than it is to troll on peer-to-peer BirTorrent-y sites.</p>
<p>But even more importantly, the music industry has started to move away from the idea that their sole income needs to be from selling bits and bytes of music (or pieces of plastic, to be old fashioned). It&#8217;s in booking concerts, supplying music to other areas like film, television, ringtones, etc. (for awhile, the Universal Music Publishing Group &#8212; where I worked about ten years ago in Web Development &#8212; was a better earner for Universal than the label business). In short, it&#8217;s in the many things outside of what they <em>thought</em> their business was.</p>
<p>Film production and post-production is at the same crossroads, in a smaller way.  The hardest places to be right now, are in high-end post production finishing houses. What used to be a $600/hour business can now be done by a talented person at one-sixth of that price. And while you may not want to finish your 100 million dollar feature in someone&#8217;s garage on Color, there are more web, corporate and wedding/event videos out there that never leave their editor&#8217;s workstations. Low budget films are shooting HDSLR and editing and finishing using Avid, Apple or Adobe software, right in their editor&#8217;s living rooms.</p>
<p>I am not advocating that every editor needs to do all of this.  My wife thinks I&#8217;m color blind, so a producer would be a moron asking to do final color correction. But if you&#8217;re a talented editor with story <em>and</em> can do color correction, that would be attractive to many people at the edge of their budgets (and who isn&#8217;t, truthfully?).</p>
<p>The very things that we editors were complaining about (shorter schedules, lower budgets, having to do color, VFX and sound work in the editing room) are the realities of our world today. And that includes lower salaries. The days of editors making $15,000 a week, and doing very little except story structure are G-O-N-E.  Except for one or two superstars, the highest paid editors will be the ones who bring the most value to the storytelling process, and that includes the ability to work faster, with more tools and at lower budget ranges. Most producers would rather pay an editor $2000 more, if they know that they won&#8217;t have to hire a person to do temp VFX and color correction and a music editor and a temp sound editor. I read that some of the simpler VFX shots in THE SOCIAL NETWORK were done by Angus Wall&#8217;s and Kirk Baxter&#8217;s assistants using Adobe After Effects. Think about that. The amount of money and time saved here must have been substantial. In addition, it means that the editors could see the results of their creative thought processes much faster than if they had to send everything out to a VFX house.</p>
<p>So, what&#8217;s my point?</p>
<p>The world of editing is at the brink, like the music business was a decade ago. Technology has changed how we can do things. We can choose to embrace a selected subset of that technology (&#8220;I&#8217;m going to accept audio filters, but ignore color correction.&#8221;) like the music industry did (&#8220;We&#8217;re going to embrace digital production because it&#8217;s cheaper, but not digital distribution.&#8221;). And we&#8217;ll all end up standing outside the local supermarker begging for people to drop quarters into the spiffy coffee mugs that we got for free when we used to work at that spiffy post production house that went out of business.</p>
<p>The biggest favor we can do for ourselves &#8212; and this applies to production as well as to post &#8212; is to admit that we don&#8217;t know where our world is going to end up. And that we need to be as open as possible to changing our own business model, give up our second homes (well, I don&#8217;t have a second home, but never mind that) and our extra cars, and hunker down for the ride. It is going to be very worthwhile in the end if we do.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/10/21/how-can-editors-avoid-the-music-industry-debacle/">How Can Filmmakers Avoid The Music Industry Debacle?</a></p>
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		<slash:comments>13</slash:comments>
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		<title>Just What Can Movie Theaters Charge? And how that&#8217;s good for indies.</title>
		<link>http://normanhollyn.com/2010/08/06/just-what-can-movie-theaters-charge-and-how-thats-good-for-indies/</link>
		<comments>http://normanhollyn.com/2010/08/06/just-what-can-movie-theaters-charge-and-how-thats-good-for-indies/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 17:44:10 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Indie Films]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Jeffrey Katzenberg]]></category>
		<category><![CDATA[ticket prices]]></category>

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		<description><![CDATA[A recent article on THE WRAP discusses the very obvious downturn in box office for 3D films. This (they say) doesn&#8217;t prove that 3D is a fad but that &#8220;not every movie should be in 3D.&#8221; While it&#8217;s easy to make broad generalizations based on very little evidence (hell, that&#8217;s what I do here, right?), [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/08/06/just-what-can-movie-theaters-charge-and-how-thats-good-for-indies/">Just What Can Movie Theaters Charge? And how that&#8217;s good for indies.</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://bit.ly/ca2qQ9" target="_blank">recent article on THE WRAP</a> discusses the very obvious downturn in box office for 3D films. This (they say) doesn&#8217;t prove that 3D is a fad but that &#8220;not every movie should be in 3D.&#8221;</p>
<p>While it&#8217;s easy to make broad generalizations based on very little evidence (hell, that&#8217;s what I do here, right?), it&#8217;s actually much more nuanced than that.</p>
<p>We&#8217;ll see what happens to <a href="http://imdb.to/bi6clG" target="_blank">STEP UP 3D</a> this weekend, but we are clearly in the early stages of 3D adoption. I&#8217;m inherently skeptical that 3D is ever going to take over the film, tv and web content world, but I&#8217;m also waiting to see what will happen to movie 3D if television 3D becomes more popular. Once we become used to 3D on TV, will that make it a requirement in theaters, or will it simply cheapen the concept?</p>
<p>But it was a different sentence entirely that woke me up from this ongoing, every-present, 3D/2D discussion.</p>
<p>Speaking of Dreamworks Animation CEO Jeffrey Katzenberg, the article says:</p>
<blockquote><p>He also thinks exhibitors will have to move away from its age-old, one-size-fits-all pricing model.</p>
<p>“For the first time in a long time, I think you’re going to see some adjustment on that,” he added.</p></blockquote>
<p>One of the things that may be damaging 3D admissions right now is the three to five dollar admission price premium that theaters are tacking onto their normal ticket prices. While that&#8217;s fine for a cool event film, it&#8217;s probably going to mean the difference between a Yea or a Nay for a family of five deciding whether to see a film on a weekend. Think about it &#8212; with three kids, you&#8217;re already laying out over 50 bucks for tickets and another 30 or 40 for food. That&#8217;s about $100 before you even think about 3D. Add another 15 to 20 bucks for that incredible stereoscopic experience in CATS AND DOGS and you&#8217;ll probably get as many people saying &#8220;Nah, I heard that the film wasn&#8217;t so good&#8221; as say &#8220;It&#8217;s worth it just to shut the kids up for two hours.&#8221;</p>
<p>But Katzenberg&#8217;s point is well-taken. We expect that first class air flight is going to cost more than economy. We know that putting premium gas in our tanks will cost us more than regular. Don&#8217;t we? Why should we expect that every seat, in every theater in a multiplex, for every movie, will cost the same amount. It&#8217;s long been accepted that people going to see the less popular matinee performances of a film will <em>pay less</em>.  Isn&#8217;t that just another way of saying that people going to evening films <em>will pay more</em>? If that&#8217;s the case, why shouldn&#8217;t people who decide not to put on the 3D glasses pay less than those who do?</p>
<p>The key here would be to create a sliding scale for films that better reflects the demand for that experience. Would you pay 15 bucks to see the next <a href="http://imdb.to/9xsuh2" target="_blank">HARRY POTTER</a> film?  Perhaps, if you can guarantee me that I won&#8217;t have to pay anything more than 9 or 10 bucks to see the latest Nicole Holofcener film. I&#8217;m not saying this because <a href="http://www.imdb.com/title/tt0878835/" target="_blank">PLEASE GIVE</a> isn&#8217;t as good a film as the 58th film about Hogwarts School of Magic, but because <strong><em>fewer people want to see it</em></strong>. Think about it &#8212; this could be great for small indie films. Incentivise people to see indie films in a theater. Make it cheap to see them on a Wednesday night in a smaller theater without 3D. Make it a great alternative on Saturday night to the 3D/super Dolby-ized, VFX-heavy/big theater Potter and Snape. Then give me the opportunity to upgrade my indie ticket with comfier seats, reserved seats and better placement in the theater.  I&#8217;m there for you baby!</p>
<p>I&#8217;m not talking about ghetto-izing these films. The success of the Laemmle or Arclight style experience (with comfortable seats, good food and advanced seat reservations) proves that people will pay for value. But your definition of value is almost certainly different than mine. And the next person&#8217;s. If lower ticket prices are more important to you than comfy seats, then you should be given the opportunity to act on that. But once you leave behind the idea of one ticket price for every seat in a theater, then you&#8217;ve really freed yourself up for some great opportunities to bring people into the theaters, as opposed to driving them away.</p>
<p>The tricky thing here will be to avoid having theater owners gouge their patrons, and to avoid having film distributors gouging theater owners. One valuable service that the defunct, though not lamented, <a href="http://bit.ly/9hawVs" target="_blank">Hollywood Stock Exchange</a> gave was a number which roughly correlated with people&#8217;s desire to see a film. AOL&#8217;s Moviefone provides similar data. This doesn&#8217;t mean that those numbers are always right, but they do lead the way to a pricing model that studios would have to take into account in order for theaters to price their tickets on a sliding scale.</p>
<p>In a world where theaters are competing with the Net for viewers, taking a cue from the web and letting viewers pay for content that they want might not be such a bad idea.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/08/06/just-what-can-movie-theaters-charge-and-how-thats-good-for-indies/">Just What Can Movie Theaters Charge? And how that&#8217;s good for indies.</a></p>
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		<title>I&#8217;m Not Afraid Of Organization!!</title>
		<link>http://normanhollyn.com/2010/02/22/im-not-afraid-of-organization/</link>
		<comments>http://normanhollyn.com/2010/02/22/im-not-afraid-of-organization/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 09:15:42 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Canon 5D]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[Shane Hurlbut]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=799</guid>
		<description><![CDATA[Shane Hurlbut is known for more than just being the guy on the other end of the Christian Bale shouting match. He is a DP who has been tirelessly touting the value of shooting high-end films using HDSLRs (High DEf still cameras that can also shoot HD video) like the Canon 5D Mark II. In [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/02/22/im-not-afraid-of-organization/">I&#8217;m Not Afraid Of Organization!!</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Shane Hurlbut is known for more than just being the guy on the other end of the Christian Bale shouting match. He is a DP who has been tirelessly touting the value of shooting high-end films using HDSLRs (High DEf still cameras that can also shoot HD video) like the Canon 5D Mark II. In fact, in a recent fxGuide podcast (<a title="fxGuide podcast with Shane Hulburt" href="http://bit.ly/aKiWmF" target="_blank" class="broken_link">podcast #56, about half way through</a>) he makes a passionate case for why these cameras will eventually &#8220;kill film.&#8221; It&#8217;s a thought provoking and (frankly) pretty exciting podcast. For those of us who step back from a headlong rush into something new <em>just because it&#8217;s new</em>, this will raise some great issues about what earthly use celluloid film really has.</p>
<p>Shane also has an interesting entry <a title="Shane Hurlbut blog entry about Digital HDSLR workflow" href="http://bit.ly/akCZRB" target="_blank">on his blog at Hurlbut Visuals</a>, talking about the digital workflow issues that he and his crew dealt with on a recent Navy Seals film (that he also talks extensively about in the podcast). In it he talks about media management, a skill which is sadly lacking in many crews who shoot file based cameras. There is an illusion that, because it&#8217;s easy to keep shooting, and because stopping to reload cards &#8220;interrupts the creative process&#8221; (as if decades worth of shooting 11 minute loads of 35mm couldn&#8217;t create good creative films), that media management is an impediment to creative filmmaking. Hurlbut takes the piss out of that one:</p>
<blockquote><p>The unique skill set that my Elite Team brings is that they all have a film background and are comfortable with certain rituals that accompany being a motion picture film loader and 2nd assistant cameraman.  These include: managing the truck; keeping  track of the gear and specialty pieces of equipment; creating an inventory and log; assessing how many magazines you have to load and color coding it according to the stock; labeling the magazines with the date, job, film stock and amount loaded on the magazine itself; and writing a camera report with the same information.</p></blockquote>
<p>When I see students of mine with disorganized editing bins, into which they&#8217;ve loaded unlabelled takes digitized from tapes that have not been sub-clipped for easy access, it drives me insane. One of the great advantage of digital editing is that it should make it easy to find anything that I need to create a finely edited sequence. If I have to scroll through a ten minute series of takes in order to find the one that I want, it&#8217;s going to stop my creativity much quicker than taking the 20 minutes to subclip and label each one of those takes before I edit them.</p>
<p>by the same token, dumping dozens of takes of unslated, unlabelled takes, into my NLE does nothing to help my creativity. And having to hunt through all of the dailies because the production people didn&#8217;t bother to create usable camera and sound reports, or script notes, makes the editing process so much more difficult.</p>
<p>One of the things that encouraged me to write my recent book on editing room procedures (<a title="THE FILM EDITING ROOM HANDBOOK on Amazon" href="http://bit.ly/bTvF0t" target="_blank">THE FILM EDITING ROOM HANDBOOK</a>) was the awareness that filmmakers were wasting countless hours and brain cells because of lack of organization. And that this organization, which we use quite naturally on higher budget films that have assistant editors by the score, was easily adapted to low budget films with no assistants. A little bit of work at the start, saves a whole boatload of work later. And that work is complicated by the fact that the director will be standing over your shoulder while you&#8217;re scrolling through a 25 minute clip, looking for the one 50 second take that has the piece he or she wants to look at. Or that opening and clicking through a dozen badly-named sequences, in order to find the version of the cut that you liked from two months ago, is just a really stupid idea.</p>
<p>There are ways to avoid that nonsense and creative DPs like Shane aren&#8217;t afraid of them.</p>
<p>And neither should you.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/02/22/im-not-afraid-of-organization/">I&#8217;m Not Afraid Of Organization!!</a></p>
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		<title>The iPad, Film Editing, My Book and Delays</title>
		<link>http://normanhollyn.com/2010/02/10/the-ipad-film-editing-my-book-and-delays/</link>
		<comments>http://normanhollyn.com/2010/02/10/the-ipad-film-editing-my-book-and-delays/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 06:41:20 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Editing]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[assistant editors]]></category>
		<category><![CDATA[Film Editing Room Handbook]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=785</guid>
		<description><![CDATA[Long time readers of this blog will realize that it has been a long time &#8212; since I&#8217;ve posted. There are some very good reasons for that, not the least of which is that my new book was being written, rewritten, rewritten again, and published &#8212; all of which required a time sucking amount of [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/02/10/the-ipad-film-editing-my-book-and-delays/">The iPad, Film Editing, My Book and Delays</a></p>
]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_786" class="wp-caption alignleft" style="width: 160px"><a href="http://normanhollyn.com/wp-content/uploads/2010/02/Book-at-BN.jpg"><img class="size-thumbnail wp-image-786" title="My book at Barnes and Noble -- how 20th Century" src="http://normanhollyn.com/wp-content/uploads/2010/02/Book-at-BN-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">My book sitting quietly in a Barnes and Noble bookshelf</p></div></p>
<p>Long time readers of this blog will realize that it <em><strong>has</strong></em> been a long time &#8212; since I&#8217;ve posted. There are some very good reasons for that, not the least of which is that my new book was being written, rewritten, rewritten again, and published &#8212; all of which required a time sucking amount of work.  All of which I&#8217;m thrilled about.</p>
<p>This is the <a title="Film Editing Room Handbook" href="http://bit.ly/bTvF0t" target="_blank">fourth edition</a> of my ancient book on editing room workflow, written originally back before anyone knew what the word &#8220;<a title="Wikipedia entry for Workflow" href="http://bit.ly/bma1K0" target="_blank">workflow</a>&#8221; meant. It is a total page one rewrite and, because I&#8217;m not an assistant editor any longer, I had to do a ton of research with assistants (those that are left). I learned a tremendous amount about what assistant editors do today and much of that shows up in the new book. I&#8217;ll be dropping some of that on you in the weeks ahead.</p>
<p>Of course, I want each and everyone of you to go out and buy 50 copies each of the book.  But that&#8217;s not what I&#8217;m interested in talking about today. So, let me go on.</p>
<p>Another reason why this latest posting has been inordinately delayed is that I&#8217;ve been editing one or two films. One of them is a great comedy road movie that follows a self-destructive screenwriter as he drives across country accompanied by the young kid who&#8217;s been assigned by the film producers to babysit the guy . The film is, I think, going to be loads of fun, but what&#8217;s really interesting about it for me is that I&#8217;m editing it long distance. My co-editor is in Massachusetts and my director is in Rhode Island.</p>
<p>That means that the three of us are going to spend lots of time shooting copies of our Avid bins back and forth to each other so we can see what each of us are doing. This excites me a lot, but that may be because I&#8217;m slightly crazy about the future. A conversation I had a little while back, showed me that not everybody shares this mania.</p>
<p>Last summer, when Final Cut Pro 7 (or whatever they&#8217;re calling it) came out, I remember enthusiastically talking to a friend about the <a title="geniusDV article on iChat Theater" href="http://bit.ly/a3pWEc" target="_blank">iChat Theater</a> function, which allows the editor to play out anything in FCP over an iChat video conference, simply by pointing to it. It&#8217;s an easy way to play dailies or your sequence to any of your collaborators. It doesn&#8217;t have any of the real interactive functions that would make it a true shared editing platform (I&#8217;ll be looking at Fuze soon, which promises much more), but it certainly is a start to long distance communication in the editing process and I was telling my friend about it.</p>
<p>He looked at me horrified and said &#8220;I&#8217;ve got one word for you &#8212; outsourcing.&#8221; He was worried about his job going overseas.</p>
<p>&#8220;But you&#8217;ve got to look at it from the other side,&#8221; I told him. &#8220;You&#8217;re an accomplished Hollywood feature and television editor. There will be plenty of people around the world who would love to work with you. But they haven&#8217;t been able to <em>because you live here in Los Angeles and they don&#8217;t</em>.&#8221;</p>
<p>He agreed that this was possible but then said &#8220;A lowering tide lowers all boats. Even if I could get those jobs, my salary is going to go down. Way down.&#8221;</p>
<p>Hard to disagree with that.  Welcome to the 21st century. With the collapse of television syndication and the advertising market, the days of 10 month guaranteed jobs for tv editors are going away. As Hollywood moves more and more to large tentpole films, the number of mid-range films is also disappearing and, along with them, a sizable number of cushy mid-level jobs. Those of us who live off of these types of projects are going to have to get used to the fact that our incomes are going to go down, <strong>unless we adapt to the new markets.</strong></p>
<p>And, miraculously, those markets are all over the world. What my friend, and all of us, are going to have to do, is to learn to juggle multiple jobs across multiple time zones. Some of us are doing that already. It&#8217;s really only the larger job markets that haven&#8217;t been doing it. No producer is going to share his/her editor&#8217;s time with someone across the globe. But if that same producer is hiring his/her editor for a few months, laying them off, bringing them back on again for a month or two, and then laying them off again &#8212; well, they&#8217;re going to have to get used to sharing them with the rest of the world.</p>
<p>So working long-distance is going to be a smart thing to learn how to do. And somehow I&#8217;ve stumbled right into it.</p>
<p><div class="wp-caption alignleft" style="width: 287px"><img class="  " title="iPad, courtesy of Apple" src="http://images.apple.com/ipad/gallery/images/hardware-04-20100127.jpg" alt="" width="277" height="157" /><p class="wp-caption-text">Apple&#39;s new iPad</p></div></p>
<p>Then, enter the iPad. I&#8217;ve been asked endlessly whether I&#8217;m ready to rush out and buy one. Honestly, not really. I&#8217;ll wait until the device matures a bit more (just like I waited for the iPhone 3G and am thrilled that I did). However, the possibilities that this new device gives us in the vertical market that is filmmaking are thrilling.</p>
<p>Imagine a producer pitching a project to a studio. Right now they send a script and, perhaps, some accompanying materials, to the studio where (if their readers like it) it is sent home with 50 or so executives to be read over the weekend. This is called, in a predictable burst of studio originality, the &#8220;<em>weekend read</em>.&#8221; Many studios have moved the weekend read from paper to the Kindle, which saves paper but does nothing to brighten the experience for those poor junior executives.</p>
<p>Now, imagine if you will, that the producer has loaded the script onto an iPad and that there are embedded links within the script to location photos, audition tapes, CAD drawings of sets, and 3D mockups of the worlds that are only hinted at in the script. <em>That</em> is going to be a clearer, more interesting vision of the story for every single one of those bored-to-tears weekend readers. It&#8217;s also going to be more helpful to me, when I read a script before an interview, or to an art director as he/she tries to figure out what&#8217;s inside of the director&#8217;s mind.</p>
<p>And that&#8217;s just one single use for this device. If you take a look at the dozens of applications for filmmakers available on the iPhone (Taz Goldstein has a great list, adapted from his recent Supermeet talk, up at his site <a title="Handheld Hollwyood" href="http://bit.ly/abR6DJ" target="_blank">Handheld Hollywood</a> and, by the way, the Supermeet was a great event, even if I did have to watch it streamed on Ustream &#8212; you should <a title="SF 2010 Supermeet on Ustream" href="http://bit.ly/bYr1rs" target="_blank">go and look at it right now</a>). There are slates galore, some of which even will help you import your footage into your NLE. There&#8217;s a very cool application to allow you to remotely control your f-stop settings on your camera. There are director&#8217;s viewfinders, storyboard creators, teleprompters and research tools. And that&#8217;s for the iPhone.</p>
<p>Imagine what we&#8217;ll be able to get with a 10&#8243; screen.</p>
<p>Here&#8217;s my point. For years we&#8217;ve been on the cusp of something really new and exciting in the filmmaking world. We&#8217;ve gone all digital &#8212; from capture through editing. We&#8217;ve also seen the world of distribution change &#8212; so the need to print film for theaters is fast disappearing, and we will be easily distributing to each of the four screens that people watch their entertainment on (<a href="http://normanhollyn.com/?s=Four+Play" target="_blank">see an earlier post of mine about Four Play</a>).</p>
<p>What&#8217;s been missing is the ease of getting from this digital creation, to the digital consumption in any way that resembles a realistic viewing format.</p>
<p>The iPad is more than a hint into that future, it&#8217;s the door ajar (not fully open yet, but not closed).</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2010/02/10/the-ipad-film-editing-my-book-and-delays/">The iPad, Film Editing, My Book and Delays</a></p>
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		<title>A Great Example of Crowd Sourcing</title>
		<link>http://normanhollyn.com/2009/08/24/a-great-example-of-crowd-sourcing/</link>
		<comments>http://normanhollyn.com/2009/08/24/a-great-example-of-crowd-sourcing/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 01:15:55 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[Hibi no Neiro (Everyday Tone)]]></category>
		<category><![CDATA[Japanese Pop]]></category>
		<category><![CDATA[Sour]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/2009/08/24/a-great-example-of-crowd-sourcing/</guid>
		<description><![CDATA[I don&#8217;t know if I&#8217;ve mentioned this before, but there&#8217;s a great example of a crowd sourced music video which popped up on the web at the beginning of the summer. I meant to mention it then but&#8230; I don&#8217;t know&#8230; life intervened. Shot for the Japanese band Sour&#8217;s song &#8220;Hibi no Neiro&#8221; (which means [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/24/a-great-example-of-crowd-sourcing/">A Great Example of Crowd Sourcing</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if I&#8217;ve mentioned this before, but there&#8217;s a great example of a crowd sourced music video which popped up on the web at the beginning of the summer.  I meant to mention it then but&#8230; I don&#8217;t know&#8230; life intervened.</p>
<p><a href="http://www.youtube.com/watch?v=WfBlUQguvyw" target="_blank">Shot for the Japanese band Sour&#8217;s song</a> &#8220;Hibi no Neiro&#8221; (which means something like &#8220;Everyday Tone&#8221;) this is a great example of how you can make something incredibly creative with very little money and involve your fans in the process. Their fans are much more likely to be involved and support Sour after something like this.</p>
<div class="youtube-video"><object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/WfBlUQguvyw"> </param>
<param name="wmode" value="transparent"> </param><embed src="http://www.youtube.com/v/WfBlUQguvyw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"> </embed><a class="ifxxlxcggqkeaencasvt" href="http://www.youtube.com/v/WfBlUQguvyw"></a> <a class="ifxxlxcggqkeaencasvt" href="http://www.youtube.com/v/WfBlUQguvyw"></a><a class="ifxxlxcggqkeaencasvt" href="http://www.youtube.com/v/WfBlUQguvyw"></a> </object></div>
<p>SOUR &#8216;日々の音色 (Hibi no neiro)&#8217;</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=53e20f89-62a1-8f54-9aff-2edc8831e4bc" /></div>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/24/a-great-example-of-crowd-sourcing/">A Great Example of Crowd Sourcing</a></p>
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		<title>Collaboration, The Sequel &#8212; And A Contest</title>
		<link>http://normanhollyn.com/2009/08/23/collaboration-the-sequel-and-a-contest/</link>
		<comments>http://normanhollyn.com/2009/08/23/collaboration-the-sequel-and-a-contest/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 18:45:25 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Daisy Whitney]]></category>
		<category><![CDATA[Mass Animation]]></category>
		<category><![CDATA[New Media Minute]]></category>
		<category><![CDATA[Yair Landau]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/2009/08/23/collaboration-the-sequel-and-a-contest/</guid>
		<description><![CDATA[Seems like just yesterday that I finished writing about collaboration (it wasn&#8217;t, it was actually two days ago) and I&#8217;ve just watched Daisy Whitney&#8217;s latest episode of New Media Minute which is all about collaboration.  (Daisy is one of the most informed, entertaining, correspondents on the media area, hosting This Week In Media as well [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/23/collaboration-the-sequel-and-a-contest/">Collaboration, The Sequel &#8212; And A Contest</a></p>
]]></description>
			<content:encoded><![CDATA[<p><div class="wp-caption alignleft" style="width: 253px"><a href="http://www.daisywhitney.com" target="_blank"><img class="    " style="margin: 5px;" title="Daisy Whitney" src="http://a.images.blip.tv/Plesstv-OhWowDaisyWhitneyJoinsBeetTVAsSeniorProducer775.JPG" alt="Daisy Whitney, host of New Media Minute" width="243" height="135" /></a><p class="wp-caption-text">Daisy Whitney, host of New Media Minute</p></div></p>
<p>Seems like just yesterday that I finished writing about collaboration (it wasn&#8217;t, it was actually two days ago) and I&#8217;ve just watched Daisy Whitney&#8217;s latest episode of <a href="http://daisywhitney.com/newmediaminute/" target="_blank">New Media Minute</a> which is all about collaboration.  (Daisy is one of the most informed, entertaining, correspondents on the media area, hosting <a href="http://www.pixelcorps.tv/this_week_in_media" target="_blank">This Week In Media</a> as well as writing for a slew of magazines and web sites.). She talks about new technology which is enabling people to collaborate across great distances including <a href="http://www.wiredrive.com/" target="_blank">Wiredrive</a>, web conference software <a href="http://www.adobe.com/products/acrobatconnectpro/" target="_blank">Adobe ConnectNow</a> and sites like video hiring hall <a href="http://www.spidvid.com/" target="_blank">Spidvid</a> and online collaborative amateur site <a href="http://www.pixorial.com/" target="_blank">Pixorial</a>.</p>
<p>Along the way, Daisy also mentions a project that I was involved in earlier this year &#8212; Mass Animation&#8217;s &#8220;Live Music&#8221;.  This was a Facebook application in which animators from across the globe were able to download a trial copy of Maya, and use it to create individual shots in an animated short that is going to be released at the top of Sony&#8217;s fall film PLANET 51. There were weekly contests, polls and judged competitions. I was one of a panel of judges that looked at individual sections of the films, gave feedback to the worldwide animators, and awarded badges to the shots we judged the best. It was a fantastic experience and created a much better film than it would have been without that diverse input.</p>
<p>Daisy also announced a contest for web videomakers that I want you all to know about. To dovetail with the publication of a friend&#8217;s book (Alison Winscott&#8217;s &#8220;The Time of My Life&#8221;) she has asked animators to create and post a short 10-15 second video based on the idea of &#8220;The Time of My Life&#8221;. Send her the link and, after judging, the winner will run on her popular show along with a featured interview. Sounds worth it to me. Also, a good chance to learn more about yourself.</p>
<p>The contest (<a href="http://daisywhitney.com/newmediaminute/get-your-video-in-the-new-media-minute-come-collaborate/" target="_blank">read more details about it on Daisy&#8217;s blog for New Media Minute</a>) has no announced final date but, as usual in life, earlier is better. So get those videos shot, edited and in.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/23/collaboration-the-sequel-and-a-contest/">Collaboration, The Sequel &#8212; And A Contest</a></p>
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		<title>How Animation is Leading The Way For Our Filmmaking</title>
		<link>http://normanhollyn.com/2009/08/10/real-time-animation-is-getting-more-accessible/</link>
		<comments>http://normanhollyn.com/2009/08/10/real-time-animation-is-getting-more-accessible/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 22:48:34 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Animata]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[motion capture]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=645</guid>
		<description><![CDATA[We all can edit and do sound work much more easily than before. We can now afford to shoot as well. And we can color correct and do visual effects. Most of us aren't doing those things very well but we're beginning to understand and participate in the process much better than before. Now we're beginning to see the light in terms of motion capture and bridging animation and live action.
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/10/real-time-animation-is-getting-more-accessible/">How Animation is Leading The Way For Our Filmmaking</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I just got back from a week-long conference on teaching media, about which I&#8217;d love to talk more and more.  And I will.  You know I will.</p>
<p>You know journalist <a title="A.J. Liebling on Wikipedia" href="http://en.wikipedia.org/wiki/AJ_Liebling" target="_blank">A.J. Liebling</a>&#8216;s old expression &#8212; &#8220;Freedom of the press is guaranteed only to those who own one.&#8221; For a long time the same has been true for much of filmmaking and the cooler aspects of animation, including the sort of motion capture technology previously available only to those who could afford it.</p>
<p>But there is a fascinating project going on in Hungary, called <a href="http://www.kitchenbudapest.hu" target="_blank">Kitchen Budapest</a>, which is creating a place for a myriad of arts and technology projects spearheaded by Hungarian artists. There is one, called <a href="http://www.kitchenbudapest.hu/en/node/244" target="_blank">Animata</a>, which (if I understand correctly) will make motion capture much more accessible to the average computer geek (I doubt that Mom and Pop will be using it anytime soon, but that&#8217;s probably a good thing all around). Here is how they describe it:</p>
<blockquote><p>In contrast with the traditional 3D animation programs, creating characters in Animata is quite simple and takes only a few minutes. On the basis of the still images, which serve as the skeleton of the puppets, we produce a network of triangles, some parts of which we link with a bony structure. The bones’ movement is based on a physical model, which allows the characters to be easily moved.</p></blockquote>
<p style="text-align: left;">Check out a dancing figure in the following piece, which has an inset of the person who is controlling it.<br />
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<p><a href="http://vimeo.com/706938">Reverse Shadow Theatre</a> from <a href="http://vimeo.com/gabor">gabor papp</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>And then, take a look at how you can get much more complex, using multiple figures and musical instruments.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="251" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
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<p><a href="http://vimeo.com/664556">Animata Jazz Pub</a> from <a href="http://vimeo.com/gabor">gabor papp</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Now, I have no idea how flexible this is. But, if it is as accessible as it looks, this bodes well for projects well behind artsy animation films. Just think how this could work with instructional videos (one of the largest and most successful areas for Internet video) and demo films.</p>
<p>Let me take a little sidetrip here. I remember years ago, there was an incredibly talented post-production sound mixer named Dick Vorisek in New York who created so much mystery about what he did that it seemed like no one could ever mix a film except for him. A little while later, another mixer (named Lee Dichter) started mixing in a much more open way. I began to feel that mixing wasn&#8217;t a huge mystery, but that no one could mix quite as well as Lee could.</p>
<p>This paradigm has now moved into the entire filmmaking process. We all can edit and do sound work much more easily than before. We can now afford to shoot as well. And we can color correct and do visual effects. Most of us aren&#8217;t doing those things very well but we&#8217;re beginning to understand and participate in the process much better than before. Now we&#8217;re beginning to see the light in terms of motion capture and bridging animation and live action.</p>
<p>This bodes for a vastly more interesting world out there. Link on over to Animata, and stay tuned for the future.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/08/10/real-time-animation-is-getting-more-accessible/">How Animation is Leading The Way For Our Filmmaking</a></p>
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		<title>Cell phone bills and media makers</title>
		<link>http://normanhollyn.com/2009/02/03/cell-phone-bills-and-media-makers/</link>
		<comments>http://normanhollyn.com/2009/02/03/cell-phone-bills-and-media-makers/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:19:44 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Cell phone service]]></category>
		<category><![CDATA[landline]]></category>
		<category><![CDATA[telephones]]></category>

		<guid isPermaLink="false">http://normanhollyn.com/?p=517</guid>
		<description><![CDATA[It&#8217;s hard to know exactly what these numbers mean, but someone recently sent a long some statistics on the change in cell phone spending since the beginning of the decade. The numbers below are pretty interesting, especially when you look at the younger demographics and their percentage of total telephone services spent on cell phone [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/02/03/cell-phone-bills-and-media-makers/">Cell phone bills and media makers</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to know exactly what these numbers mean, but someone recently sent a long some statistics on the change in cell phone spending since the beginning of the decade.</p>
<p>The numbers below are pretty interesting, especially when you look at the younger demographics and their percentage of total telephone services spent on cell phone service.  These numbers of from the Bureau of Labor, show that spending on cell phone service increased tremendously from 2001 to 2007.  Somewhere in 2006, we started spending more on cell than on landlines. And that&#8217;s across all age groups, even the landline-bound Over 64 group, whose percentage of cell phone spending nearly tripled over that time. About one-third of these people are now spending more on cell phones.</p>
<p>That, to me, is an even more awesome statistic than the fact that about 3/4 of people under 25 are doing the same thing.</p>
<p><div id="attachment_518" class="wp-caption aligncenter" style="width: 475px"><img class="size-full wp-image-518" title="Cellphone Usage" src="http://normanhollyn.com/wp-content/uploads/2009/02/celphone-usage.jpg" alt="Cell phone usage has increased tremendously since 2001" width="465" height="522" /><p class="wp-caption-text">Cell phone usage has increased tremendously since 2001</p></div></p>
<p>The article goes on to say,</p>
<p style="padding-left: 30px;">In 2001, the ratio of spending on residential phone services to spending on cellular phone services was greater than 3 to 1. In 2007, cellular phone expenditures accounted for 55 percent of total telephone expenditures compared to 43 percent for residential phone expenditures.</p>
<p>Data from the Bureau of Labor Statistics’ Consumer Expenditure Survey (CE) show that cellular phone expenditures increased rapidly from 2001 through 2007. Cellular phone expenditures surpassed spending on residential landline phone services beginning in 2007. Chart 1 shows that annual expenditures for cellular phone services per consumer unit increased from $210 in 2001 to $608 in 2007, an increase of 190 percent. Expenditures for residential phone services per consumer unit decreased from $686 to $482 over that period, a decrease of 30 percent.</p>
<p>There are obvious reasons that this might be so, including large cel phone bills &#8212; I don&#8217;t think that my landline (which I still keep going &#8212; my cel service in my own home being less reliable than the cel service I experienced in the Jordanian desert several years ago) accounts for more than 20% of my total monthly phone bill.  I&#8217;ve got a lot of services hanging off of it &#8212; including my miserable DSL service (more on that in another post).</p>
<p>But it&#8217;s clear that, with manhy people jettisoning their landlines in favor of cel service, that a sizable chunk of money (and our expectations) is going into cel phones.  Worldwide as well as in the United States.</p>
<p>If you ask me, this is great news for those of us who make media. As I told a class today, for those of us who <a title="Norman Hollyn on screens" href="http://normanhollyn.com/2008/07/05/screens-screens-screens/" target="_blank">love the idea of making media for screens above and beyond</a> the television and the Big Silver, we&#8217;ve got a great expanse of wild and wooliness out there.  It will be necessary for the phone companies to compete with each other in even stronger ways, once it&#8217;s clear that their landline business is going away. Between business VoIP (like <a title="Skype VoIP" href="http://www.skype.com" target="_blank">Skype</a> and <a title="Avaya VoIP" href="http://www.avaya.com/gcm/master-usa/en-us/pillars/iptelephony/" target="_blank" class="broken_link">Avaya</a>) and residential cel service, they&#8217;re going to want to shore up their cel services.</p>
<p>And that is going to mean providing additional content for the smart phones of the future.</p>
<p>If I were you, I&#8217;d start learning Big Time about puting media that you want to create, onto someone else&#8217;s cel phones. Then, after the dust settles, if you&#8217;re in there, you&#8217;re going to make some money.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/02/03/cell-phone-bills-and-media-makers/">Cell phone bills and media makers</a></p>
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		<title>iPhones, Sundance and the Loss of Rabbit Ears</title>
		<link>http://normanhollyn.com/2009/01/28/iphones-sundance-and-the-loss-of-rabbit-ears/</link>
		<comments>http://normanhollyn.com/2009/01/28/iphones-sundance-and-the-loss-of-rabbit-ears/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 01:19:03 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[Daisy Whitney]]></category>
		<category><![CDATA[digital television]]></category>
		<category><![CDATA[digital transition]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Sundance]]></category>

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		<description><![CDATA[One thing that seemed to be epidemic at Sundance this year was not the famous Sundance cough, but the iPhone cough. This isn&#8217;t really an earthshaking technology point I&#8217;m making here (and those of you looking for trenchant analysis can skip down a paragraph or two), but for the first day or two up at [...]<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/01/28/iphones-sundance-and-the-loss-of-rabbit-ears/">iPhones, Sundance and the Loss of Rabbit Ears</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cnn.com/2009/TECH/01/27/digital.tv.transition.delay/" target="_blank"><img style="max-width: 800px;" src="http://1.bp.blogspot.com/_-CZtVxNFsac/RmlpqL7NaFI/AAAAAAAAA1A/jCl2d6kbzN8/s400/rabbitears.jpg" alt="" width="210" height="169" align="left" /></a>One thing that seemed to be epidemic at Sundance this year was not the famous Sundance cough, but the <em>iPhone</em> cough.</p>
<p>This isn&#8217;t really an earthshaking technology point I&#8217;m making here (and those of you looking for trenchant analysis can skip down a paragraph or two), but for the first day or two up at Sundance, when thousands of Cool-Groovy-Industry-Types flooded Park City, iPhone 3G service came crashing down.  People with the original iPhones could get service &#8212; phone and data &#8212; but the rest of us had trouble getting phone signals and had horribly erratic, mostly non-existent, data/web access.  Blackberrys weren&#8217;t affected. Neither were old crappy AT&amp;T phones.</p>
<p>I guess it took AT&amp;T a day or two to get additional cel sites up and running, and the problem eventually was solved.  But this technological hiccup once again raises the point about adoption of broadband into areas that aren&#8217;t early adopters.</p>
<p>We all know that a large percentage of the American population still watches television over rabbit ears (6.5 million homes) and that moving some people off of dial-up is a painful process (a recent <a title="Ars Technica article about digital television switchover" href="http://arstechnica.com/telecom/news/2009/01/two-thirds-of-americans-without-broadband-dont-want-it.ars" target="_blank">article in Ars Technica says</a> that 19 percent of dial-up users say that &#8220;nothing&#8221; would get them to upgrade, <em>not even lower prices</em>) . Yet these are exactly the audiences who watch large amounts of television. That&#8217;s why we&#8217;ve seen Comcast give free cable to these households &#8212; you can&#8217;t leave that audience behind (too many advertisting-ready households), even if they see no reason to jump ahead.</p>
<p>Yet, at a recent get-together, I was talking with some friends about the various web video sites and what each one offers.  One of the people there made the point that no one is making any money off of video on the web &#8212; especially User Generated Content. And he is probably rights about that and it&#8217;s that reality, compounded by the large number of people who don&#8217;t know or can&#8217;t be bothered to make the switch to digital television, that will ultimately make it much harder to attain the much vaulted web-based delivery of media.</p>
<p>I like plugging my computer into my television and watching high quality shows from Hulu (when my DVR refused to record the second night&#8217;s worth of 24 it was no big deal &#8212; since it was on that web site the next day). I regularly download and pay for shows from the iTunes store. It&#8217;s easy and fits within my budget (the day when teachers pay moves into the area when we can actually afford to live in Los Angeles doesn&#8217;t look in sight right now). Many people, like <a title="Daisy Whitney's blog" href="http://daisywhitney.com" target="_blank">Daisy Whitney</a>, have dropped their cable altogether and watch everything from the Web. But the advertising is never going to come over to sites like Hulu en masse until the rabbit-ears people do.</p>
<p>So, how do we get that to happen?</p>
<p>I have to admit, I&#8217;ve got nothing when it comes to that. But it isn&#8217;t going to happen until the experience feels like our &#8220;real&#8221; televisions. That means we&#8217;re going to have to be able to switch on our Apple-TV&#8217;s and not wait at all for the program to start. We&#8217;re going to have to watch without stopping for &#8220;buffering.&#8221; And it&#8217;s going to have to be as easy as turning to a channel and hitting the POWER button. (My wife still complains about all of the remotes we&#8217;ve got lying around the house.) When all of that happens, then Mom and Grandpa might move over to Daisy Whitney&#8217;s virtual television neighborhood.</p>
<p>I&#8217;m not suggesting that everyone out there is going to switch to iPhones and that every town needs to figure out how to get themselves out of the Park City Problem. But I&#8217;m close.  If we want to get to the goal of ubiquitous broadband the way <a title="Ken Radio" href="http://www.kenradio.com" target="_blank">Ken Rutkowski</a> talks about South Korea or <a title="Alex Lindsay's entry on Wikipedia" href="http://en.wikipedia.org/wiki/Alex_Lindsay" target="_blank">Alex Lindsay</a> talks about Japan, we&#8217;re going to have to have better wireless, better wired, and better experiences than I did in Sundance.</p>
<p>Post from: <a href="http://normanhollyn.com">HOLLYN-wood by Norman Hollyn</a><br/><br/><a href="http://normanhollyn.com/2009/01/28/iphones-sundance-and-the-loss-of-rabbit-ears/">iPhones, Sundance and the Loss of Rabbit Ears</a></p>
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