I’m Not Afraid Of Organization!!

22 02 2010

Shane Hurlbut is known for more than just being the guy on the other end of the Christian Bale shouting match. He is a DP who has been tirelessly touting the value of shooting high-end films using HDSLRs (High DEf still cameras that can also shoot HD video) like the Canon 5D Mark II. In fact, in a recent fxGuide podcast (podcast #56, about half way through) he makes a passionate case for why these cameras will eventually “kill film.” It’s a thought provoking and (frankly) pretty exciting podcast. For those of us who step back from a headlong rush into something new just because it’s new, this will raise some great issues about what earthly use celluloid film really has.

Shane also has an interesting entry on his blog at Hurlbut Visuals, talking about the digital workflow issues that he and his crew dealt with on a recent Navy Seals film (that he also talks extensively about in the podcast). In it he talks about media management, a skill which is sadly lacking in many crews who shoot file based cameras. There is an illusion that, because it’s easy to keep shooting, and because stopping to reload cards “interrupts the creative process” (as if decades worth of shooting 11 minute loads of 35mm couldn’t create good creative films), that media management is an impediment to creative filmmaking. Hurlbut takes the piss out of that one:

The unique skill set that my Elite Team brings is that they all have a film background and are comfortable with certain rituals that accompany being a motion picture film loader and 2nd assistant cameraman.  These include: managing the truck; keeping  track of the gear and specialty pieces of equipment; creating an inventory and log; assessing how many magazines you have to load and color coding it according to the stock; labeling the magazines with the date, job, film stock and amount loaded on the magazine itself; and writing a camera report with the same information.

When I see students of mine with disorganized editing bins, into which they’ve loaded unlabelled takes digitized from tapes that have not been sub-clipped for easy access, it drives me insane. One of the great advantage of digital editing is that it should make it easy to find anything that I need to create a finely edited sequence. If I have to scroll through a ten minute series of takes in order to find the one that I want, it’s going to stop my creativity much quicker than taking the 20 minutes to subclip and label each one of those takes before I edit them.

by the same token, dumping dozens of takes of unslated, unlabelled takes, into my NLE does nothing to help my creativity. And having to hunt through all of the dailies because the production people didn’t bother to create usable camera and sound reports, or script notes, makes the editing process so much more difficult.

One of the things that encouraged me to write my recent book on editing room procedures (THE FILM EDITING ROOM HANDBOOK) was the awareness that filmmakers were wasting countless hours and brain cells because of lack of organization. And that this organization, which we use quite naturally on higher budget films that have assistant editors by the score, was easily adapted to low budget films with no assistants. A little bit of work at the start, saves a whole boatload of work later. And that work is complicated by the fact that the director will be standing over your shoulder while you’re scrolling through a 25 minute clip, looking for the one 50 second take that has the piece he or she wants to look at. Or that opening and clicking through a dozen badly-named sequences, in order to find the version of the cut that you liked from two months ago, is just a really stupid idea.

There are ways to avoid that nonsense and creative DPs like Shane aren’t afraid of them.

And neither should you.

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A Great Example of Crowd Sourcing

24 08 2009

I don’t know if I’ve mentioned this before, but there’s a great example of a crowd sourced music video which popped up on the web at the beginning of the summer. I meant to mention it then but… I don’t know… life intervened.

Shot for the Japanese band Sour’s song “Hibi no Neiro” (which means something like “Everyday Tone”) this is a great example of how you can make something incredibly creative with very little money and involve your fans in the process. Their fans are much more likely to be involved and support Sour after something like this.

SOUR ‘日々の音色 (Hibi no neiro)’

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How Animation is Leading The Way For Our Filmmaking

10 08 2009

I just got back from a week-long conference on teaching media, about which I’d love to talk more and more.  And I will.  You know I will.

You know journalist A.J. Liebling’s old expression — “Freedom of the press is guaranteed only to those who own one.” For a long time the same has been true for much of filmmaking and the cooler aspects of animation, including the sort of motion capture technology previously available only to those who could afford it.

But there is a fascinating project going on in Hungary, called Kitchen Budapest, which is creating a place for a myriad of arts and technology projects spearheaded by Hungarian artists. There is one, called Animata, which (if I understand correctly) will make motion capture much more accessible to the average computer geek (I doubt that Mom and Pop will be using it anytime soon, but that’s probably a good thing all around). Here is how they describe it:

In contrast with the traditional 3D animation programs, creating characters in Animata is quite simple and takes only a few minutes. On the basis of the still images, which serve as the skeleton of the puppets, we produce a network of triangles, some parts of which we link with a bony structure. The bones’ movement is based on a physical model, which allows the characters to be easily moved.

Check out a dancing figure in the following piece, which has an inset of the person who is controlling it.

Reverse Shadow Theatre from gabor papp on Vimeo.

And then, take a look at how you can get much more complex, using multiple figures and musical instruments.

Animata Jazz Pub from gabor papp on Vimeo.

Now, I have no idea how flexible this is. But, if it is as accessible as it looks, this bodes well for projects well behind artsy animation films. Just think how this could work with instructional videos (one of the largest and most successful areas for Internet video) and demo films.

Let me take a little sidetrip here. I remember years ago, there was an incredibly talented post-production sound mixer named Dick Vorisek in New York who created so much mystery about what he did that it seemed like no one could ever mix a film except for him. A little while later, another mixer (named Lee Dichter) started mixing in a much more open way. I began to feel that mixing wasn’t a huge mystery, but that no one could mix quite as well as Lee could.

This paradigm has now moved into the entire filmmaking process. We all can edit and do sound work much more easily than before. We can now afford to shoot as well. And we can color correct and do visual effects. Most of us aren’t doing those things very well but we’re beginning to understand and participate in the process much better than before. Now we’re beginning to see the light in terms of motion capture and bridging animation and live action.

This bodes for a vastly more interesting world out there. Link on over to Animata, and stay tuned for the future.

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Brighter hopes for Digital Theaters

22 06 2009

The recent news that Sony and Regal Theaters reached an agreement to install 4K projectors at Regal Theaters, combined with Friday’s item that the German Federal Film Board (FFA) agreed to provide 40 million Euros (that’s over 55 million US type dollars) to help the digitization of German theaters, shows that the feature film world is finally beginning to get its digital film houses in order.

Of course, there is plenty of desperation in these measures, as well as a large dollop of politics (the FFA co-produces films, and Sony is one of the majors and mini-majors that is still standing). But as the panicked move into 3-D and IMAX shows, the distributors and exhibitors — who are often on opposite ends of the interest continuum when it comes to showing films — are both smelling the snapping dog of internet distribution behind them.

It’s not that 4K makes the films look much better than a typical HD projector. Of course, there are those who see the differences, but most filmgoers couldn’t tell the difference if the words “This Is Better” were flashed on screen during the 4K projection. But it’s that 4K fits into the present filmmaking workflow so much better when you start to look at the very gimmicks that could keep recalcitrant filmgoers in theater seats. The high-powered digital effects of Big Tentpole monstrosities like TRANSFORMERS are created in that high res.  Digital Intermediates are increasingly being done in 4K. 3-D begs for higher resolution in order to create lower cost distribution.

In short, 4K finally makes sense as a differentiator between the theater experience and your living room (even if you’ve got a nerdlike sound system and huge-screen television there). If you don’t have the story to bring them in, at least get the high-priced splash and, for now, that looks way better on a big screen with great sound and incredible effects of things blowing up. All things that the smaller-budgeted indie films and web-based projects can’t really deliver.

I’m not sure where this leaves a film like Woody Allen’s latest WHATEVER WORKS, which had a visual effects component that could barely fill up one screen’s worth in the end credits. But, after years of pooh-poohing 4K as a real possibility in theaters, I must say that I’m thinking that it could really happen. In this case, it’s not the audience that is clamoring for it. And it’s not solely the distributors, finally. It’s the entire chain — all the way to the exhibitors.

I’m not sure how I feel about this. Will it make the filmgoing experience more awesome? I doubt it. Will it make the filmmaking experience easier? I doubt it. Will it make the transition of films to all sorts of ancillary markets easier? Probably, by a hair’s breadth. I’m waiting to see if it does what the industry clearly wants it to — to bring more butts into the seats, and to make the entire process a little cheaper.

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Waiting for the Blu-Ray deluge

15 06 2009

I’ve been down this road before, but a recent announcement by Bruce Nazarian on Larry Jordan’s Digital Production Buzz perked my interest again.

Here’s the set-up:

  1. More than a year ago, Blu-Ray finally (after much payment of money to the various film distributors) triumphed over HD-DVD in the HD Format Wars. However the rush to adopt the format has been conspicuously slow.  We were told at first that this was because people had been holding up on buying players because of the war.
  2. Then the war was over and very few people ran to buy.
  3. Then we were told that it was because of the high price of the players and when they came down, in time for the 2008 Holiday Season, then all would be well.
  4. Then the player prices went down and sales went up — but not ferociously. (As of May 31, Blu-Ray accounts for only 12% of all DVD sales according to the most optimistic figures).  Accoring to the web site Blu-raystats, sales of Blu-Ray disks are up 81% from last year, which seems impressive on the face of it.  But when you consider that the number of Blu-Ray release is up 210%, that figure doesn’t look quite as good.
  5. At the same time, we were told that a huge impediment to adoption of Blu-Ray in the independent market was the high licensing fees for replicatable disks. Once those were licked, that group of content creators would leap onto the bandwagon.

Now the good news is that through Bruce’s (and the International Digital Media Alliance’s) incredibly hard and diligent work, it appears that the most expensive of the two licensing organization for Blu-Ray — AACS — may finally be relenting. And that is great news for independent producers.  But I’m still not convinced that anyone cares enough to make this the straw that breaks the Standard Def DVD’s back. Even with the growth of large screen TVs.

Ask yourself this question. I’m going to assume that most of you reading this blog are interested in Content Creation in some way — either as filmmakers or film watchers. That puts you in a group of people who are Interested In Content. Now, out of this group, how many of you own a Blu-Ray player and regularaly purchase Blu-Ray disks.

Hell, let’s make the question even broader.  Out of all of you people, how many of you even know of someone who regularly purchases Blu-Ray content?

If that percentage doesn’t approach 50%, then Blu-Ray is dead.  If we can’t even get those of us interested i films to watch them on Blu-Ray, how are we going to convince the rest of the world.

This goes beyond the Current State of the Economy. As I’ve said before, the leap from VHS to DVD made a huge difference in terms of the visual and audio quality.  In fact, it made a big enough difference so that it passed the Mom Test — that is, even My Mom would notice. That, and market factors, eventually drove VHS out the window.

But, even with great big wall televisions, the difference between SD-DVDs and Hi Def Blu-Ray DVDs is just not that huge that my Mom would ever care or notice. Hell, my Mom hasn’t even bothered to use the component video outputs from her DVD player.  (“Nothin’ wrong with those cute red and white plugs, right?”) And it’s a pretty steep curve to get her to upgrade — both the hardware box and all of the movies that she’s accumulated over the years.

In short, the drive to move to Blu-Ray, with my strongest apologies to Bruce, is completely led by the studios — who are looking to give consumers a reason to re-purchase all of their already purchased content. This isn’t coming from the consumers (except for HD sports on television most of us couldn’t give a damn) at all.  It’s not even coming from the producers, directors, and cinematographers of the world. Nope, this is almost completely market driven.

Which means that, for now, those of us who love HD content would rather download it over the Internet then go through the upgrade path. The Future of Blu-Ray may be Broadband.

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METal Media Festival

10 06 2009
Taste of METal Media Festival

I’m part of a group of people who get together about every week or so to talk about events in the Media, Entertainment and Technology spaces (don’t you just love when someone uses the term “space”?). The group, which is called METal — for the Media Entertainment Technology Alliance — is run by Ken Rutkowski, who you have heard me talk about in the past.

This Thursday, June 11th, for those of you who will be in the Los Angeles, Ken and Michael Kaliski, will be hosting a very low-cost Media Festival, which will a cross between a film festival and the TED conferences. Excerpts from a large number of films will be shown, and each one will be followed by a short talk by someone representing the film. Here is how the Taste of METal site describes it.

The Media Entertainment Technology Alliance (METal) presents its inaugural media festival on Thursday, June 11th displaying an eclectic selection of meaningful shorts accompanied by speakers who will give brief, insightful presentations following each film. Moderator Ken Rutkowski will be wielding “the hook” to keep things zipping along. It’s speed dating for the mind!

The event will take place at the state-of-the-art 400 seat screening room at Los Angeles Center Studios. 450 S. Bixel Street LA, CA 90017.

Arrivals and refreshments will begin at 7:00PM with the program kicking off at 8PM.

Details can be found at the TASTE OF METal site and you can RSVP at http://metal.pingg.com/Mayfilm

I am totally going to be there. It looks like it’s going to be a very interesting and provocative evening.

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Web Video With Attitude

3 02 2009

I don’t know how I’ve missed this series so far, but the web series You Suck At Photoshop is a web based tutorial with an attitude.  Any tutorial that starts off by saying that this is “Basic to Intermediate but, for you, this will be hard” has got my love.  Donnie, who is the tutorial, gives an example of what you could do to a picture of your wife’s old Vanagon if you, for instance, “Had a restraining order that prevents you from getting close enough to do that kind of shit to it [for real].”

Using stand-up comedy, each episode gives you a real tip on how to do something with Photoshop (use the warp and distortion tool, for instance). It’s the perfect way for some people to get taught and, at four or five minutes, not very difficult to watch.

It may not exactly be the Future of the Interwebs, but it certainly isn’t dry and it does point to good ways to distinguish yourself from the other media makers in the crowd.

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Editing and The Best Picture

23 01 2009

I love an article in today’s Los Angeles Times.   Called “Can ‘The Reader’ win best picture without an editing nomination?”  It basically lays out the statistics about how few films have ever won for Best Picture without a Best Editing award.

The article doesn’t examine any of the whys behind this, but I’ve long said that most Oscar voters don’t really have a good enough idea what editing is (“It’s cool cutting, right?”) to separate best film and best editing.  If they like a film they’re generally going to vote for it for best editing. That’s why Best Editing winners are often good predictors of what’s going to win for Best Picture later in the awards show.  For me, this means that something that the editors have not judged worthy of a nomination (to reiterate, only editors members can nominate for best editing — everyone can, however, vote in the category once the nominees have been chosen) is rarely going to inspire a filmmaking awe in the Academy as a whole.

Any thoughts on this?

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Why Paramount’s Decision To Pay to Go Digital Is Good For FIlmmakers

23 01 2009

MONSTERS VS ALIENS, and WE LIVE IN PUBLIC

Do you know what the acronyms DCIP and VPF mean? Hey, in a world where we’ve needed to learn what DSL means (or at least what it does) what’s a few more letters between friends, right? And it could be very important for your future, if you’re an independent filmmaker.

Well, J. Sperling Reich has a great blog that I found called Celluloid Junkie which basically talks about the business of exhibition. That means, what happens when your film gets into the theaters. In the latest posting, “Paramount Goes Direct-To-Exhibitors With D-Cinema Deal” Sperling talks about how digital projection is going to end up in our local movie theaters.

Many of you may have seen ads for Hollywood movies that announce that they will be screening “digitally” in some theaters. In essence, what this means is that the movie theaters have installed large video projectors, capable of screening films at 2K resolution — slightly higher than High Def video. Now, these systems (along with their hookups to higher quality audio) are not cheap to install. An article in Gizmodo puts the costs at roughly $70,000 per installation. The article goes on to say:

The five major studios involved will help out by paying a “digital print fee” of about $800 to $1,000 per film, which is about how much it cost to send out physical prints. By doing so they’ll help offset the billion dollar bill the theaters will be stuck with when upgrading all of their projectors. This means we’ll be seeing more films shown digitally, as well as more films shown in digital 3D, a gimmick that you’ll learn to loathe soon enough. But hey, more digital projectors is definitely something I can get behind.

That fee that the distributors finally agreed to pay is also the aforementioned VPF (“virtual print fee”). And it took years for the studios to realize that it was the only way they could encourage theater owners to buy those expensive projectors, an argument that still lacks weight among many theater owners. That is why the two organizations that are pushing the Digital Cinema Initiative (the DCIP, and Cinedigm) have been been looking for ways to entice the owners into jumping into the pool.  For awhile it looked like the distributors were going to pay some of the installation costs in some way — partnerships, loans, etc. That approach didn’t attract much enthusiasm from either side. And that’s when the VPf came along.

And hasn’t really taken off.

Sperling’s blog entry talks about Paramount seems to be returning to the idea of offering exhibitors direct financial assistance in some form. And, for that, who needs the DCIP? Sperling notes:

What’s significant about Paramount’s announcement is that previously studios have refused to cut deals to reimburse exhibitors for digital cinema installations directly with exhibitors for fear of future anti-trust litigation.  Instead, they relied on digital cinema systems integrators to provide a buffer between themselves and theatre owners.  But, with the digital cinema rollout at a near stand still, Paramount seems to be throwing caution to the winds.

Sperling’s reasoning behind this is that Paramount would like to see more digital theaters because they’d like to use the technology to see more theaters that could easily show 3-D films like their upcoming MONSTERS VS. ALIENS. I spoke a few posts ago about the distributors’ illusion that 3-D will save their worlds, so I buy into Sperling’s argument that this is why Paramount is breaking ranks, even while I disagree with Paramount’s reasoning. And I certainly like the idea that studios are thinking beyond the simple “let’s lay off the workers” model to saving their financial future.

But the most exciting thing, for me, about Paramount’s decision  to throw their money behind Digital Cinema has little to do with 3-D. I’m much more interested in how the projection technology can help the indie filmmaker.

My favorite film at Sundance this week was, bar none, Ondi Timoner’s documentary WE LIVE IN PUBLIC, which is about Josh Harris, a 1990s New York internet entrepeneur who used streaming video technology, and a very art-event orientation, to convert a Soho basement into a month-long living experience for a large group of people and which would be on camera every minute of every day. Every room — living rooms, bathrooms, bedrooms — had video cameras in it, recording the action. The film, which is uses this even as a mere starting point for a discussion of privacy and innovation, was a powerful experience (someone who sat next to me at the screening, looked at me at the end and said “That film freaked me out.”).

Ondi sat on a panel that I ran and mentioned that she had been editing the film up until just a day before the festival and it is truly a testament to the development of digital non-linear editing technology (she worked on an Avid) that she could be editing and finishing so late in the game, it is equally amazing to me that she was able to output a digital tape or two, bring it up to Sundance and simply show it. There was no need for complicated lab runs — color correction had already been done, sound was already added, multiple copies could be created rather quickly.

Observant readers will note that this is hardly new — filmmakers have been able to finish video for television on this very timeframe for years. But that’s only because each and every one of us agreed to buy the projectors that made this possible. We called them “televisions” but that didn’t matter. The public, acting as the exhibitors, agreed to shoulder the cost for the distribution of the studios’ content.  Paramount has finally admitted that that very model won’t work in theatrical distribtution but that it is still important to get that technology into theaters.

So they’re going to pay for some of it themselves.

What this means for us, as filmmakers, is that we’ll be able to create all sorts of films, using all sorts of capture formats, and finish them at our own pace and in our own manner and there will be thousands of theaters able to help show them. With high-end HD camers out there (JVC just announced a sub-$4000 camera at Macworld, RED has a more expensive series that are still within reach of the serious filmmaker) it might just throw some of the balance towards us. We can leave 3-D behind us, and take advantage of the digital theater that the studios hunger for 3-D brought us, and bring really great images to an audience that just might get interested.

Who knows, the studios might just be helping out the indie filmmaker.  You can say “thank you” in a few years.

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A side note here — I met Sperling by stumbling across him on Twitter. The mass, social-networking, text-message service proved to be a real boon for me at both Macworld and Sundance as I was able to keep up with people, parties, announcements, etc. from people who I thought would be interesting. The service, which was initially mocked because its users were posting mere status reports on their life (“Going to bed now, see ya!”) has now transformed into a great referral service for information. Guy Kawasaki, for instance, uses Twitter to post links to news and analysis articles. Services like Twitpic allow users to post images of events as they are happening. A number of people like John C Dvorak and Dave Hamilton have used it to get personalized information (Dave asked his followers today for dinner recipes that “involed sundried tomatoes” and within five minutes received great responses.).  It’s turned into a great resource and information finder. For those of you who are looking to develop networks in this difficult job climate, you’d be smart to start using Twitter, to figure out whether it works for me.

I know that I would have never found Sperling’s great web site without finding him on Twitter.

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3-D, This Year’s Savior

19 01 2009

3D Film Image

3D Film Image

There’s an exhibit here at this year’s Sundance Festival, at the Sheffield, which highlights two different 3D technologies (the correct phrase, I’m told, is not 3D, but stereoscopic). And while I really loved the expansive, trippy, artwork that was displayed on the screens (created by the talented Justin Knowles, from CGI Studios) you have to wonder if stereoscopic is really something that audiences are clamoring for.  

Back in the 1970s, I remember a few 3D films which always involved the filmmakers tossing something directly at the audience. It was the fastest way to create the “oooh” effect in the audience. Last year, when I was at the CILECT Conference in Beijing, I saw an incredibly impressive 3D experience which was completely controlled by the viewer. So, the technology is impressive. But, like HD televisions, it’s hard to see how the audience is going to need to buy into the technology, especially if it requires buying anything.

The problems with convincing people to buy into the stereoscopic world were obvious at the exhibtion, just from the physicality of the presentation. First off, there were two incompatible technologies (how did that work for you HD-DVD??) — one with two stacked projectors and the viewer wearing a pair of glasses that combined the two into one brain image. Then there was the Mitbubishi style — 60fps projection, which alternated left and right eyes. It required a pair of expensive glasses that blinked the alternating eyes, synchronized with the screen so each eye saw only the frames designed for it. This amounted to, sorta, a 30fps image with depth.

Two competing technologies. Let me say that again — two technologies.

Each required a computer to play back the movies, but each required different standards. Good luck with that.

Second, in both cases, there were a limited supply of glasses and when too many people were using them, you got to stare at an unwatchable image.  Very 60s trippy, but not very satisfying. Unless the consumer is willing to buy a large supply of glasses, you’re going to have a limited supply at home as well (especially with the Mitsuibishi electronic glasses). And as soon as your seven year old kid marches off with one of your pairs, someone’s not going to be able to watch 3D in your house.

[I actually offered the kind Mitsubishi sales woman some advice -- the company that invents a pair of glasses with a cheap tracking device, is going to make a mint. Think of how many times you use your car door remote to locate your car in a large parking lot.]

In its defense, at least the 3D experience offers enough different from the 2D one to make the average viewer notice (as opposed to HD, which I still maintain is not different enough to convince most of the American public to repurchase all of their SD DVDs). But if filmmakers spend the next three years throwing objects at the camera, in order to create that “oooh” moment, we’re going to grow tired of this gimmick rather quickly. It’s hard to believe that there are millions of people ready to throw away their 2D movies so they repurchase a more expensive experience that won’t involve things being thrown at them. And while people didn’t mind watching Ted Turner’s colorized movies on TV years ago, I don’t know anybody who refused to watch those movies in black and white when they were at more convenient times. In other words, 3D doesn’t rise to the level of “must have” or “it will change my life so it’s too cool to pass up.”

Except in games. The Beijing experiment, in which I could control how I perceived the space around me, was so immeasurably more satisfying than its 2D equivalent, that I was immediately thrust inside the experience.

Films are, basically, a directed experience — someone else is helping us through the story.  Games are much more player-driven and, as such, benefit from an expanded world. There is much that 3D can do to help us explore our world in film (I edited one short in 3D and it was not a wonderful experience), and I assume that as filmmakers get better at telling stories in that landscape, we will get more mature works. But it is in the world of immersive entertainment, where presenting the audience with a world that they can control, that steroscopic has some value.

To that end, everyone would get a better return on their investment if they stopped paying to give us Miley Cyrus in 3D, and instead invested in giving us Master Chief in 3D.

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