Final Cut Pro – Baby Steps Into The Future

23 07 2009

For the two or three of you who don’t know yet, Apple released its updates to its suite of video applications today.  Final Cut Suite 3, has updates and new enhancements to nearly all of the parts of the suite, including some cool title manipulation tools in Motion, voice level matching in Soundtrack Pro (a boon to quick and easy temp mixing), cooler markers and more flavors of ProRes in Final Cut, and more. Some of the features, like a floating timecode window and global transitions, are attempts to catch up with Avid’s Media Composer which has had that for a very long time. (Apple’s list of new features can be found on this page on their website.)

That, by the way, is a great advantage of competition.

But it is in the aspects of ease-of-use and collaboration that Apple has shown that it is paying attention to what it’s core market really wants. Despite the high-end videos of Francis Coppola and Walter Murch on TETRO, Final Cut’s appeal has always been to people on the lower-priced end of the market — the students, the low-budge indies, the people putting together their own shops. The entire suite concept caters to them — if your market is made up of people who can’t afford to hire separate title designers and sound editors, then the idea of charging people separate amounts for separate applications is a non-starter. For the indie filmmakers and podcasters who are creating their own soundtracks and flushing them out to the web in record time, buying ProTools and Media Composer is just too expensive. Even if Soundtrack Pro is way inferior to ProTools, it just simply doesn’t matter to that market. Having everything in a box (with round-tripping between the apps) is The Way To Go.

I’ll talk about the coolest indicator in a minute, but let me also say that the ease of use factor is also huge for this market. If I’m doing my own lower thirds, and I’m not a visual effects guru like Mark Christiansen, then I want easy-to-use templates that provide me with a great default setting.  I’ll change the look and feel if I want, but the fact that I don’t need to program in a motion effect, with a glow, and time everything out from scratch, means that I can get things done much more efficiently (even at the expense of greater individuality).

So, starting with something much higher than Ground Zero, appeals to many of the filmmakers that Apple is targeting as their market.

But here’s the cooler thing for me.

As many of you know, I’ve been harping on the idea of long distance collaboration for several years. It’s clear that more and more of us are working with people who we don’t see every day. Two years ago, I co-edited a small horror film called JACK IN THE BOX. It’s director and my co-editor were both on the East Coast, while I sat in Los Angeles editing. We exchanged files and projects via the net. It was a successful collaboration, but a bit frustrating because of the lack of face-to-face contact. This month I’m starting a new film where the director will be in Rhode Island, my co-editor in Massachusetts and me — still in California.

My point is that this is becoming more of the norm, rather than a rare instance. Commercials, corporate films, sponsored videos, and more, are fast being done by the People Who You Want To Hire, even if they’re in another city. But the tools just aren’t there yet to help re-create the face-to-face experience. We’ll be experimenting with some newer techniques on this one and I’ll report back, but the struggle is always to help all of us to feel like we’re in the same room.

Now Apple has introduced iChat Theatre, which allows the editor to play back his or her timeline right over iChat. If I read the tutorials properly, you no longer need to create a Quicktime export and then upload/FTP it. In fact, you no longer even need to create a Quicktime at all. This feature of Final Cut allows others on the iChat to look directly into a Viewer (or Canvas) on the editor’s machine. That’s it.

Now, it doesn’t have the real interactivity that I’d love — to have my iChat buddy be able to use his or her mouse to stop and scroll the cursor around on the timeline  (like Syncvue, for instance, does), and I don’t know if you can have more than two people on the iChat, but you can video chat with each other while you’re scrolling around. Mike Curtis says that you can show the timecode window as well, and that will be great for more precise discussion. But you certainly can’t take a mouse or Wacom tablet pen, and circle items on the screen (which would be handy for discussion visual effects) like you can on some services. It would also be cool if you could attach comments/markers to particular places on the timeline — so you could easily accumulate notes. But, using a screen grab tool like Snapz Pro X, you could record a notes session for later playback.

Very cool. Since one of the biggest issues in distance collaboration (as well as in any notes meeting, now that I think about it) is misinterpretation of notes.

My point, however, is that Apple has once again identified a growing need in their core market. Many of us working in lower budget ranges need to work with people across great distances. They haven’t given us any real groundbreaking tools to do that, but it is clear that they are thinking about it, and slowly introducing early versions of the tools that we will all need very very soon. These tools are very basic, and don’t really do much more than take ideas that have been floating around elsewhere for a while, and bring them into the suite. But the real takeaway here, is that they’ve now brought these things into their own tool and made them easy to use and integrate with their other tools. And that is going to be very appealing to this market.

Another aspect to this distance collaboration is their Easy Export feature which, on first glance, looks like an easy way to upload to YouTube, MobileMe and more (including BluRay — cool; direct export to DVDs from the timeline).

Oh, and one final point. They’ve made both the price of the suite and the upgrade price incredibly low. The upgrade for someone who already has a purchased copy is $299. That means that they are essentially telling the community that they’ve be idiotic not to upgrade. No one who has the money to make a video project of any kind, doesn’t have $300. (The full price, for those people who don’t have access to an educational discount or their own copy already, is $999.). Once again, Apple is saying to the indie and low budget community — this is for you.

Now it’s time for Avid and Adobe to decide if this is a market that each of them want, and then go for it.

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By the way, some other bloggers are beginning to post their own thoughts on this. Steve Cohen, over at Splice Here, is one of them. Richard Harrington, at the Pro Video Coalition, and Mike Curtis are two others who you should check out.

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METal Media Festival

10 06 2009
Taste of METal Media Festival

I’m part of a group of people who get together about every week or so to talk about events in the Media, Entertainment and Technology spaces (don’t you just love when someone uses the term “space”?). The group, which is called METal — for the Media Entertainment Technology Alliance — is run by Ken Rutkowski, who you have heard me talk about in the past.

This Thursday, June 11th, for those of you who will be in the Los Angeles, Ken and Michael Kaliski, will be hosting a very low-cost Media Festival, which will a cross between a film festival and the TED conferences. Excerpts from a large number of films will be shown, and each one will be followed by a short talk by someone representing the film. Here is how the Taste of METal site describes it.

The Media Entertainment Technology Alliance (METal) presents its inaugural media festival on Thursday, June 11th displaying an eclectic selection of meaningful shorts accompanied by speakers who will give brief, insightful presentations following each film. Moderator Ken Rutkowski will be wielding “the hook” to keep things zipping along. It’s speed dating for the mind!

The event will take place at the state-of-the-art 400 seat screening room at Los Angeles Center Studios. 450 S. Bixel Street LA, CA 90017.

Arrivals and refreshments will begin at 7:00PM with the program kicking off at 8PM.

Details can be found at the TASTE OF METal site and you can RSVP at http://metal.pingg.com/Mayfilm

I am totally going to be there. It looks like it’s going to be a very interesting and provocative evening.

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When Is Too Much, Too Much?

3 03 2009

Sony's PMW-EX1

Sony's PMW-EX1

Or, just because you can shoot a lot, should you?

I hope this isn’t too muchb “inside baseball” but there was a meeting of a lot of the production faculty here at USC last weekend where we got a chance to sample the new workflow using our Sony HDCAM-EX1 and EX3 cameras. (Ironically, two days later Avid announced a great upgrade to their Media Composer product, to MC 3.5, that makes it possible to edit the XDCAM-EX files natively, but that’s a story for another post.) It is a transition that we started making this past fall and is slowly taking over the film school. Our higher end classes are using the F900 or the EX-3, but we are definitely making the move to HD and digital capture across the entire school.

The really interesting point came in a long discussion that we ended up having about one of our key undergraduate course — called Production III — which moved to the EX-3 this past fall. Now, if you’ll pardon me, I’m going to take a little detour to tell you how the class is set up, since it’s germane to the central question of how do we move into the file-based capture world.

The class, called CTPR 480, and is a course in which four teams of about ten undergrads each, make a short film in an intense collaborative format. Each film has a director, two producers, as well as two cinematographer, editors, sound recordists/designers, production designers and one AD. They use other students help to fill out their crews. So this turns out to be the class in which these students learn how to work in very detailed ways in a particular specialty, as well as to work collaboratively with a large group of people. (A trailer for one of these 480 films can be found on YouTube). Up until last semester, the students shot on 16mm film, with a total allotment of 4400 feet of film — or about two hours worth of original shooting. This gives a shooting ratio of about 10:1, since the films have a maximum length of 12 minutes without credits.

The bad news about this, is that students are always stressed about the amount of footage that they have, and they sometimes tend to shoot in tiny little bursts — a line at a time, precutting the film in camera. The good news about this is that it requires the students to really think ahead of time about what is important to their overall story — once they run out of film, they simply can’t get anymore. The entire class and faculty can watch all of the dailies every class and really look at how the students are progressing week to week.

But what happens when there is no longer a physical/cost limitation on the amount of film that can be shot because they are capturing digitally with a file based format? In other words, if they can shoot 26 takes of a set-up, with no film cost penalty, what changes in the class? And, if I can be presumptuous, what changes in the filmmaking process?

Well, the first thing that the teachers in the class learned is that they will shoot 26 takes. If they need to do ten more takes to get the perfect dolly move, they will. But, what happens to the actors’ performances over that length of time? What happens to the crew’s?  What happens to the rest of the shooting schedule? And, from my point of view, what happens to the post-production schedule which hasn’t changed at all?

To move this out of film school, what happens when you remove one of the barriers to excessive shooting, but not the others?

AS anyone who has ever been on the set with an indecisive director can tell you, shooting take after take after take, doesn’t insure better takes. In fact, it usually insures the exact opposite — you may end getting a dolly without a bump, but a performance suffers. You may end up getting a great performance from one of the actors, but the other (who peaked after take four) goes downhill. And when you get into the editing room, does the indecisiveness really end? What about trying a version with a small smile? What about one with a quizzical frown?

Nope, in my opinion, though there is a lot to be gotten from experimentation, it rarely helps to broaden the boundaries of what you want as a filmmaker, to the extent where your collaborators can’t figure them out. I describe my process as “crawling up inside the head of my director” and it helps me to be creative in a way that can advance the overall project. It’s the way a good director can get my artistry without going all over the map.

But if the inside of the director’s head is a huge maze of constantly dead-ending corridors, I’m not going to know what to do, and it will be hard for me to create in a way that the filmmaker is going to consider helpful. I can cut a sequence 80 different ways, but only ten of them might be helpful to the overall story. What I’d really love my director to do, is to give me the outlines of the territory of the film so I can deduce those ten ways and do them in the most effective way. If I’m trying to cram five months of work into two months, then I’m going to have to eliminate at least 70% of those dead ends. Since each change expands the work exponentially (since it affects the way I cut the scene before and the scene after that change).

And that’s just in the editing.

So, the idea that unlimited footage equals better filmmaking is a complete sham (unless you have unlimited money and time, as well as an unlimited capacity for getting bad results). Just because you can shoot 26 takes, doesn’t mean you should.

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Why Paramount’s Decision To Pay to Go Digital Is Good For FIlmmakers

23 01 2009

MONSTERS VS ALIENS, and WE LIVE IN PUBLIC

Do you know what the acronyms DCIP and VPF mean? Hey, in a world where we’ve needed to learn what DSL means (or at least what it does) what’s a few more letters between friends, right? And it could be very important for your future, if you’re an independent filmmaker.

Well, J. Sperling Reich has a great blog that I found called Celluloid Junkie which basically talks about the business of exhibition. That means, what happens when your film gets into the theaters. In the latest posting, “Paramount Goes Direct-To-Exhibitors With D-Cinema Deal” Sperling talks about how digital projection is going to end up in our local movie theaters.

Many of you may have seen ads for Hollywood movies that announce that they will be screening “digitally” in some theaters. In essence, what this means is that the movie theaters have installed large video projectors, capable of screening films at 2K resolution — slightly higher than High Def video. Now, these systems (along with their hookups to higher quality audio) are not cheap to install. An article in Gizmodo puts the costs at roughly $70,000 per installation. The article goes on to say:

The five major studios involved will help out by paying a “digital print fee” of about $800 to $1,000 per film, which is about how much it cost to send out physical prints. By doing so they’ll help offset the billion dollar bill the theaters will be stuck with when upgrading all of their projectors. This means we’ll be seeing more films shown digitally, as well as more films shown in digital 3D, a gimmick that you’ll learn to loathe soon enough. But hey, more digital projectors is definitely something I can get behind.

That fee that the distributors finally agreed to pay is also the aforementioned VPF (“virtual print fee”). And it took years for the studios to realize that it was the only way they could encourage theater owners to buy those expensive projectors, an argument that still lacks weight among many theater owners. That is why the two organizations that are pushing the Digital Cinema Initiative (the DCIP, and Cinedigm) have been been looking for ways to entice the owners into jumping into the pool.  For awhile it looked like the distributors were going to pay some of the installation costs in some way — partnerships, loans, etc. That approach didn’t attract much enthusiasm from either side. And that’s when the VPf came along.

And hasn’t really taken off.

Sperling’s blog entry talks about Paramount seems to be returning to the idea of offering exhibitors direct financial assistance in some form. And, for that, who needs the DCIP? Sperling notes:

What’s significant about Paramount’s announcement is that previously studios have refused to cut deals to reimburse exhibitors for digital cinema installations directly with exhibitors for fear of future anti-trust litigation.  Instead, they relied on digital cinema systems integrators to provide a buffer between themselves and theatre owners.  But, with the digital cinema rollout at a near stand still, Paramount seems to be throwing caution to the winds.

Sperling’s reasoning behind this is that Paramount would like to see more digital theaters because they’d like to use the technology to see more theaters that could easily show 3-D films like their upcoming MONSTERS VS. ALIENS. I spoke a few posts ago about the distributors’ illusion that 3-D will save their worlds, so I buy into Sperling’s argument that this is why Paramount is breaking ranks, even while I disagree with Paramount’s reasoning. And I certainly like the idea that studios are thinking beyond the simple “let’s lay off the workers” model to saving their financial future.

But the most exciting thing, for me, about Paramount’s decision  to throw their money behind Digital Cinema has little to do with 3-D. I’m much more interested in how the projection technology can help the indie filmmaker.

My favorite film at Sundance this week was, bar none, Ondi Timoner’s documentary WE LIVE IN PUBLIC, which is about Josh Harris, a 1990s New York internet entrepeneur who used streaming video technology, and a very art-event orientation, to convert a Soho basement into a month-long living experience for a large group of people and which would be on camera every minute of every day. Every room — living rooms, bathrooms, bedrooms — had video cameras in it, recording the action. The film, which is uses this even as a mere starting point for a discussion of privacy and innovation, was a powerful experience (someone who sat next to me at the screening, looked at me at the end and said “That film freaked me out.”).

Ondi sat on a panel that I ran and mentioned that she had been editing the film up until just a day before the festival and it is truly a testament to the development of digital non-linear editing technology (she worked on an Avid) that she could be editing and finishing so late in the game, it is equally amazing to me that she was able to output a digital tape or two, bring it up to Sundance and simply show it. There was no need for complicated lab runs — color correction had already been done, sound was already added, multiple copies could be created rather quickly.

Observant readers will note that this is hardly new — filmmakers have been able to finish video for television on this very timeframe for years. But that’s only because each and every one of us agreed to buy the projectors that made this possible. We called them “televisions” but that didn’t matter. The public, acting as the exhibitors, agreed to shoulder the cost for the distribution of the studios’ content.  Paramount has finally admitted that that very model won’t work in theatrical distribtution but that it is still important to get that technology into theaters.

So they’re going to pay for some of it themselves.

What this means for us, as filmmakers, is that we’ll be able to create all sorts of films, using all sorts of capture formats, and finish them at our own pace and in our own manner and there will be thousands of theaters able to help show them. With high-end HD camers out there (JVC just announced a sub-$4000 camera at Macworld, RED has a more expensive series that are still within reach of the serious filmmaker) it might just throw some of the balance towards us. We can leave 3-D behind us, and take advantage of the digital theater that the studios hunger for 3-D brought us, and bring really great images to an audience that just might get interested.

Who knows, the studios might just be helping out the indie filmmaker.  You can say “thank you” in a few years.

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A side note here — I met Sperling by stumbling across him on Twitter. The mass, social-networking, text-message service proved to be a real boon for me at both Macworld and Sundance as I was able to keep up with people, parties, announcements, etc. from people who I thought would be interesting. The service, which was initially mocked because its users were posting mere status reports on their life (“Going to bed now, see ya!”) has now transformed into a great referral service for information. Guy Kawasaki, for instance, uses Twitter to post links to news and analysis articles. Services like Twitpic allow users to post images of events as they are happening. A number of people like John C Dvorak and Dave Hamilton have used it to get personalized information (Dave asked his followers today for dinner recipes that “involed sundried tomatoes” and within five minutes received great responses.).  It’s turned into a great resource and information finder. For those of you who are looking to develop networks in this difficult job climate, you’d be smart to start using Twitter, to figure out whether it works for me.

I know that I would have never found Sperling’s great web site without finding him on Twitter.

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Avid Editors in Lebanon

7 07 2008

When I’ve worked in the Middle East, I’ve noticed that many of their editors use Adobe Premiere. Certainly, the area is largely PC, so Final Cut isn’t really very popular (though that is changing, as Apple begins to penetrate the area a little more). But we’ve taught there, primarily because it’s what we knew and we were teaching storytelling anyway — not just technology.

Still, it’s cool to see that there is now a Facebook group titled AVID EDTIORS in Lebanon (this link won’t work right if you’re not a member of Facebook), led by Mohamad Zoghbi and Dany Abi Khalil Aljabai. Started at the end of last month, the group boasts 80 members now (including Harroot Kasparian who has a picture of Jim Morrison as his ID picture).

Exciting!

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Amazing Amazing Amazing

13 06 2008

If this is true then there is proof that there is a God.

Wes Plate, the innovative maven behind Automatic Duck, did a demo of the soon-to-released Pro Export FCP 4 (due, according to the video, sometime this summer). In the video, which you can see at the Film & Video web page where I found it, actually shows ProExport 4 changing FCP media into MXF files that the Avid can actually read. In addition, with the effects that are in the demo, the program translated the FCP effects into Avid effects, and translated an FCP marker into an Avid locator. This is in addition to the already valuable function that the program performs in version 3 of translating project files.

Once again, if this is true — there is a God. Or, at least, the Holy Grail. For years, that unattainable goal was to easily move a project and its media from FCP into Avid, because most people felt that the finishing tools there were better. Or, perhaps, you’re moving from one facility to another.

Wes Plate, you are a God!!

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Fun Red One Demo

12 06 2008

Red One cameraTed Schilowitz, public face of the RED CINEMA Digital Camera, knows how to put on a show. He, and Michael Cioni (Plaster City Digital Post), put on a short demo of shooting with the RED, and playing it right on a Final Cut Pro system.

There’s nothing really special about that.  FCP can do that with the P2 cameras. Avid can too. But the way that Ted does the demo is really fun. He and Michael have two red cameras (take THAT, Red Camera fanatics) and shoot a little mini show called “Mythbusters.”  While still rolling both cameras, they walk into the next room, which has a spiffy 27 foot screen, plug one of the cameras into a second Mac (eight-core) system, and immediately project the footage onto the screen.  Frankly, it’s a demo that Sony and Panasonic could do as well, with their technology.  The cool thing is that Mike is demonstrating it using the 2K movie files right out of FCP (something that Ted advises you not to do, by the way). And there are some occasionally funny titles laid over the picture.

There are 4K and 2K versions of the film posted on the Red Cinema bulletin board.

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Great Do-It-Yourself Podcast Tips

10 06 2008

There are two really great sites that I like to tour around to get tips and technique tricks for FCP and Avid.

First, David Forsyth, over at Amber Technology in Australia, does a podcast called “Avid Tips and Techniques” which has featured discussions about the Audio Mixer, Animatte, the Super Bin, and more.

One or two Final Cut sites. My favorite are the series of tutorials about the entire Final Cut Suite from VASST, a company that does training videos. If you look up their store using the company name RHed Pixel in iTunes you’ll be treated to a great series of excerpts from those videos. I like the one called “Total Training for Final Cut Help – Final Cut Studio.” A warning — VASST’s free tutorial website hasn’t been updated in a very long time.

Another good FCP podcast, though it hasn’t been updated since early March, is Creative Cow’s podcast “Creative Cow Final Cut Studio Tutorials Podcast.” Creative Cow runs those great web forums on practically every production and post technology known to mankind (and womankind too).

A cool series of short tips and tricks from the people at Digital Heaven, who make some really neat plug-ins for Final Cut (including a large timecode window, for all of you Avid editors who miss throwing that up during music or sound spotting sessions). Their podcast of video tutorials for FCP can be found on YouTube or at this address in iTunes.

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Feature Envy

9 06 2008

ScriptSyncOliver Peters, in his blog Digital Films, has a posting about Avid’s ScriptSync, the technology that allows somewhat automated connection between the script inside Avid, and individual takes. This allows the editor to edit in the lined script mode and, as for me, I often look at the script supervisor’s lined script when I edit. Once I finish my first cut, I’m rarely looking at the script — by then, it’s all about what the footage says, not what the script says.

But I often refer to the lined script (and the facing notes pages as well) to find out what has been shot for any given line of dialogue or bit of action. When I worked with the extraordinary editor Gerry Hambling on FAME, I saw that he did his own lined script, even though he had received one from the set. This is actually even doubly cool, because it means that the lined script will reflect what was actually in the dailies (even great script supers can make mistakes) as well as forcing the editor to really examine the footage that he or she has received.

So, in the scheme of things (and despite its shortcomings) this Avid Media Composer feature is A Very Good Thing.

But “more features” is not always A Good Thing.

We are all aware of Feature Bloat, the natural tendency of software programs to grow more features as they get older and need more selling points for new versions. Microsoft’s Word is often trotted out as an example. This program has gone beyond its 1981 origins (as Bravo) and its 1983 release, into a program which now takes 20 megabytes at its core (not including its countless ancillary files). I remember installing Word back on my early Mac, and it took about eight floppy disks to get it on my drive. Now, I look back fondly on those days. There are features in Word that, I’d bet, less than 1,000 people use on a regular basis.

The real problem is that one person’s useless, memory-hogging feature, is another one’s must-have.

Right now, I’m writing my new book (THE LEAN FORWARD MOMENT, coming in December from Peachpit Press, buy early/buy often) and, this morning alone, I’ve used the following features:

  • bookmarks
  • cross-referencing
  • index
  • table of contents creation
  • image resizing
  • image cropping
  • split screen editing
  • separate section styling
  • borders and shading

and many more.

My guess is that most of you who use Word don’t care about half of those, and that a large number of you have features that you would care about far more than I. Those of you who use other word processors will feel similarly, I’m sure.

I’ve been involved in a group that has been presenting Avid with feature requests that we absolutely need. And while the list has been arrived at by consensus, it is amazing to me how many people have different opinions about what they can’t live without. I’ve also seen how one person’s feature must-have, is another’s oh-I-just-use-this-workaround-and-I’m-satisfied. And, while I’m not involved in anything similar for Apple or Adobe (not because I don’t want to — I’ve just never been asked), I’d be shocked if they don’t go through a similar prioritization over everything.

[And that doesn't even take into account the issue of how expensive or how much time it will take to effect these requests. There is the issue of ROI -- Return on Investment -- all the time in software development. Do you want to spend $100,000 software dollars on features that won't matter to most people, or on features that will?]

So to my mind, ScriptSync is an awesome new tool that everyone should want (especially documentarians who can afford to get transcripts of their shoots), but I’m not brazen enough to think that everyone will want it.

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What Being An Assistant Really Means

28 05 2008

Tim Leavitt, over at the ever valuable blog View From The Cutting Room Floor, has a great definition of what an assistant editor’s job is on a blog post:

“Anything that goes into or comes out of the Avid is my responsibility: digitizing footage; importing graphics; making tapes, DVD’s, and EDL’s; etc. I am also responsible for helping the editor locate or organize any of the material already in the Avid to make his or her job easier.”

He then goes on to say that organization is what makes this all possible and goes on, in a three-part blog entry (part one is over here, part two is over here, and part three is over here).

Among students who want to be editors (and filmmakers who want to be editors) it is often too easy to ignore just how easy it is to get caught up in red tape if you’re not organized. Yet, that aspect of film editing is often dismissed as non-creative and not worth studying. Take it from Tim — it’s worth its weight in trim bins (hmmmm, old joke there; let me know if it’s too ancient-film for you).

Thanks to Tim for codifying this all.

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